Re: Proportions mod Version 2.5 available
Ok, well for the purposes of the PBW game I'm administering (PvK Proportions 1), would it be all right if I just send a warning and run the game 2-3 turns, so people can build themselves examples if they want to?
(BTW, I notice that actually self-analysis won't work except for fighter carriers until I make 2.5.1, which I'll probably post tomorrow.)
I guess I'd like to suggest that people follow Pheonix-D's suggestion and bug their game admin to run a quick turn with modded files to make up for any problems they have with existing games, for instance by lowering the cost of the new tech areas to a low number for a turn. However, personally, it seems to me that (once I make it work in 2.5.1), the self-analysis technique actually will be more of an advantage than an inconvenience for players who were able to reach the techs that have new prerequisites. Although, in the case Fryon describes, where the game upgraded to 2.5 before the issue was noticed, I can see how that could be a problem.
PvK
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