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September 30th, 2002, 09:41 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Modding question...facilities
Geo, I think you are wrong about the ineffectiveness of Monoliths in PBW games. Regardless of their high build costs, I have made very effective use of them in a number of games. They are most effective when you have a long period of peace, and so do not need to build a lot of ships in a short amount of time. 
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September 30th, 2002, 09:56 PM
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First Lieutenant
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Re: Modding question...facilities
Well, this sounds like a good idea for a future patch (or feature for SEV).
An "Upgrade to different Family" field for components and facilities. Set to 0 for items that don't and set to the family number for items that do.
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September 30th, 2002, 09:57 PM
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General
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Re: Modding question...facilities
And that is why you see me building all those Space Yards... So I can convert the mineral fac's to monoliths and not miss out on much...
I have been converting to mono 3 in one of our pbw games.... While building ships from the Base space yards........
They only take 2 turns to do... So it is very easy to convert...And quick...
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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September 30th, 2002, 09:59 PM
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General
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Re: Modding question...facilities
Geo your missing the other resources from the mono upgrades 
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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September 30th, 2002, 10:14 PM
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National Security Advisor
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Join Date: Jan 2001
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Re: Modding question...facilities
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Who I'll be tomorrow is anybody's guess
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October 1st, 2002, 11:22 AM
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Brigadier General
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Re: Modding question...facilities
It very much depends on the time you have to build up. A 4 billion world with SY3 can build a monolith in 2 turns. Backed up with a resource converter it will produce much more valuable resources then any other facility. In fact I have rebuild an empire economy in one game during war around the monolith, replacing all the standard facilities with them. It was the only way to increase my production without colonizing new worlds (which I couldn’t, all where already colonized).
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October 1st, 2002, 12:13 PM
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General
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Join Date: Feb 2001
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Re: Modding question...facilities
I think you should consider what will happen when you build more than one of these on the same planet. Upgrading several of them at once is going to be incredibly expensive.
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