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  #1  
Old September 30th, 2002, 09:41 PM
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Default Re: Modding question...facilities

Geo, I think you are wrong about the ineffectiveness of Monoliths in PBW games. Regardless of their high build costs, I have made very effective use of them in a number of games. They are most effective when you have a long period of peace, and so do not need to build a lot of ships in a short amount of time.
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Old September 30th, 2002, 09:56 PM
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Default Re: Modding question...facilities

Well, this sounds like a good idea for a future patch (or feature for SEV).

An "Upgrade to different Family" field for components and facilities. Set to 0 for items that don't and set to the family number for items that do.
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Old September 30th, 2002, 09:57 PM

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Default Re: Modding question...facilities

And that is why you see me building all those Space Yards... So I can convert the mineral fac's to monoliths and not miss out on much...

I have been converting to mono 3 in one of our pbw games.... While building ships from the Base space yards........

They only take 2 turns to do... So it is very easy to convert...And quick...
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Old September 30th, 2002, 09:59 PM

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Default Re: Modding question...facilities

Geo your missing the other resources from the mono upgrades
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Old September 30th, 2002, 10:14 PM
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Default Re: Modding question...facilities

Quote:
Originally posted by Imperator Fyron:
Geo, I think you are wrong about the ineffectiveness of Monoliths in PBW games. Regardless of their high build costs, I have made very effective use of them in a number of games. They are most effective when you have a long period of peace, and so do not need to build a lot of ships in a short amount of time.
I haven't seen long periods of peace in very many of my PBW games.

I can almost see it if as Tesco suggests you wait until you have SY3, but even then unless it is a heavily populated correct atmosphere world, it takes too long to build them.

I did some detailed mathematical analysis once and posted it in the forum and the break even point for Monolith over a single resource facility is something like 2 years. 20 turns is a long time in a game that only Lasts 150 turns. And it's hard to dedicate your planetary facilities to building monolith facilities when they are needed for ships much worse.

I am sorry guys. The math just doesn't add up. Aginst the AI sure, but against humans you are making a mistake spending the time needed to build these things.

In all the PBW games I have been in I have maybe built five. Of course I cannot count the number of monoliths I have captured from other players because they have spent the time and resources to build them, and I came along and took them before they started seeing a return on their investment.

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Old October 1st, 2002, 11:22 AM
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Default Re: Modding question...facilities

It very much depends on the time you have to build up. A 4 billion world with SY3 can build a monolith in 2 turns. Backed up with a resource converter it will produce much more valuable resources then any other facility. In fact I have rebuild an empire economy in one game during war around the monolith, replacing all the standard facilities with them. It was the only way to increase my production without colonizing new worlds (which I couldn’t, all where already colonized).
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Old October 1st, 2002, 12:13 PM
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Default Re: Modding question...facilities

I think you should consider what will happen when you build more than one of these on the same planet. Upgrading several of them at once is going to be incredibly expensive.
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