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October 1st, 2002, 05:50 PM
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Re: Unused weapons causing me to lose battles
Quote:
Originally posted by oleg:
No Dragon, even though WP on planet are stacked, they will fire on separate targets without any multiplex target system ! During the battle, move cursor over planet, there'll be a small print in planet window "can target N", or something like that, where N is exactly number of WP.
Skigringer, what Version of SE are you playing ? In some older patches, weapon platforms where "acattered" over planet surfice and WP from the far corner could not sometimes target ships
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THis is not exactly correct Oleg. I just ran some tests with a planet with 16 weapons platforms and 16 attacking ships and playing in tactical the most I can target is 10 different ships. Did not try it with multiplex to see if that had any effect, but I didn't get to target the same number of ships as I had WP's. THis was in 1.78.
There is definetly something going on. In tactical you can shoot at a ship and all your weapons will fire from the planet until the ship is destroyed. In strategic combat they will fire till the ship is destroyed, but not all the weapons will fire. It skips many of them and does not fire them at all.
Geoschmo
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October 1st, 2002, 05:54 PM
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Re: Unused weapons causing me to lose battles
Interesting. I never payed too much attention to this issue before. Is it possible that there is an upper limit to the number of targets, say 10.
Then even if there are 16 WP, you still target only 10 ?
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October 1st, 2002, 06:08 PM
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Re: Unused weapons causing me to lose battles
Quote:
Originally posted by Slick:
Could this be fixed by editing the appropriate strategy to increase the % damaged to a high number like 200%? Then the planet will launch enough destruction for 200% of the target. Just a thought.
Slick
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This setting can only be raised to 100%. Tried that and it had no effect. I am not suprised though cause it seems to be doing a fine job of destoying the ships that it does shoot at. It's just that it won't fire all it's weapons that it can fire after it destoys a ships and still has wepons left.
I should say my tests have been with direct fire weapons and not missle sand I am seeing the same things as skigrinder is with the missles. It's like some of the waepons plats just won't fire any of their weapons.
It's also not the range thing. I tested that and confirmed it. Even when the ships are close enough that all the plats should be in rage some of them don't fire.
Geoschmo
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October 1st, 2002, 06:26 PM
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Re: Unused weapons causing me to lose battles
Thank you all for the effort in trying to figure this out.
It sounds like the problem happens even with direct fire weapons.
This is disappointing as I have spent considerable energy constructing planetary defense WP's to deal with large fleet attacks.
Geoschmo, have you tried your direct fire tests with the Talisman?
Thanx,
skigrinder
FWIW: I'm using SEIV Gold 1.78 with the latest TDM mod release.
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October 1st, 2002, 07:39 PM
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Re: Unused weapons causing me to lose battles
Quote:
Originally posted by skigrinder:
This is disappointing as I have spent considerable energy constructing planetary defense WP's to deal with large fleet attacks.
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Oh dear, I didn't know it was that important to you. I have some real bad news for you. Do a forum search for "AI innovative tactics" -- it is clear that the AI preferentially attacks planets whose defences it can beat. And can see them without having been there before.
Anyways, a human would just research planetary weapons, and use intel to destroy your weapon platforms.
These little orbiting rocks, snowballs, and gasbags are not homes for people -- they are sources of resources for your grand conquest of space. Research, Intel, Spaceyards and resourse storage are likewse all means to an end.
IMHO you can never defend a planet perfectly. And you will lose the game if you spend time trying. Weapon platforms, mines, sats, fighters, bases, orbiting and patroling ships are all good ideas. But find the sources of the attacks and take them out.
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October 1st, 2002, 07:45 PM
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Re: Unused weapons causing me to lose battles
Quote:
Originally posted by Arkcon:
quote: Originally posted by skigrinder:
This is disappointing as I have spent considerable energy constructing planetary defense WP's to deal with large fleet attacks.
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Oh dear, I didn't know it was that important to you. I have some real bad news for you. Do a forum search for "AI innovative tactics" -- it is clear that the AI preferentially attacks planets whose defences it can beat. And can see them without having been there before.
Anyways, a human would just research planetary weapons, and use intel to destroy your weapon platforms.
These little orbiting rocks, snowballs, and gasbags are not homes for people -- they are sources of resources for your grand conquest of space. Research, Intel, Spaceyards and resourse storage are likewse all means to an end.
IMHO you can never defend a planet perfectly. And you will lose the game if you spend time trying. Weapon platforms, mines, sats, fighters, bases, orbiting and patroling ships are all good ideas. But find the sources of the attacks and take them out. It is all very much different in Proportions. defending your developed planets is very important and much more fun than in normal SE !
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October 1st, 2002, 07:49 PM
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Re: Unused weapons causing me to lose battles
You make valid points Arkcon, at least as far as stock SEIV goes. But if you do take the time and spend the resources building weapons platfoms, it would be nice if they would fire all the weapons they have available to them. 
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