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Old October 2nd, 2002, 02:47 AM
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Arkcon Arkcon is offline
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Default Re: Unused weapons causing me to lose battles

Quote:
Originally posted by skigrinder:

The only trouble is, I have available WP's that aren't firing in combat.

Please let me know if you can think of a way to fix this.

Thanx,
skigrinder
Moding the weapon platform weapons was the best solution to this problem I've heard of in a long while. The Proportions mod also tries to defend the planet's population.

Are you sure the planet's weapons aren't out of range? Perhaps a test under tactical conbat to see.

I hate to be stubborn, but if the AI can see what weapons you have, won't it always build a fleet to suit and destroy static defences?

I hate to be cynical. (well that's a lie actually, I often revel in cynicism to everyone around me's chagrin )

But once I found out how the AI can see a planet's defences -- I've really stopped caring about crafty plans and just started slapping stuff on and hope it works. At least until a ship can get there.

But if a human wants a planet -- they'll get it, or glass it. Eventually.

[ October 02, 2002, 03:42: Message edited by: Arkcon ]
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Old October 2nd, 2002, 03:23 PM

skigrinder skigrinder is offline
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Default Re: Unused weapons causing me to lose battles

Sorry Arkcon.
I missed a couple of questions from your original post.

My 'Planetary Defense Missile Spread' component has a range of 20 and a reload rate of 1.

I've seen the problem (available missiles not firing in combat) even when the attacking ships are sitting right next to the planet so I don't believe it's a range issue.

It looks like the automatic targeting algorithm is calculating how many missiles to send based on ship size and shield strength. It seems to fail to take point defense capabilities into account.

These missiles get fired, reduced in number by the attacking fleet's point defense, and finally do substantially less damage than was originally intended (because point defense was not taken into consideration). Meanwhile, lots of available missiles sit idle in my WP's.

I agree with your point that the AI should not be able to see a planet's defenses until it actually attacks. This makes for a difficult challenge. I lose lots of planets and the strategic implications become complicated. Fast transports are used to distribute extra WP’s ahead of attacking fleets.

However, WP's are not the only line of defense.
I devote a tremendous amount of energy towards Intelligence.
Crew Insurrection and PPP are very effective ways to persuade the AI toward my way of thinking.
When the game gets big, I build fleets of heavily shielded ships with Allegiance Subverters and Computer Viruses.
Converted AI ships end up helping my defense.
I suspect that this throws off the AI’s calculation of my defenses and they attack with less might than they thought they had.
Very large AI fleets have been defeated using these tactics and it makes for some very interesting battles.

I’ve never tried this philosophy against a human but I believe that it would be tough to beat.

Thanx,
skigrinder
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Old October 7th, 2002, 06:57 PM
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Default Re: Unused weapons causing me to lose battles

Quote:
Originally posted by skigrinder:
Sorry Arkcon.
I missed a couple of questions from your original post.

My 'Planetary Defense Missile Spread' component has a range of 20 and a reload rate of 1.

I've seen the problem (available missiles not firing in combat) even when the attacking ships are sitting right next to the planet so I don't believe it's a range issue.

It looks like the automatic targeting algorithm is calculating how many missiles to send based on ship size and shield strength. It seems to fail to take point defense capabilities into account.

These missiles get fired, reduced in number by the attacking fleet's point defense, and finally do substantially less damage than was originally intended (because point defense was not taken into consideration). Meanwhile, lots of available missiles sit idle in my WP's.

Hmm... well, have you considered, as a work around until this bug is patched, increasing the defence of the missile itself so it's less affected by point defence. Other mods have done this, sort of an armored missile.

[ October 07, 2002, 19:11: Message edited by: Arkcon ]
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Old October 7th, 2002, 09:11 PM

rextorres rextorres is offline
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Default Re: Unused weapons causing me to lose battles

I know this thread is based on missiles, but I have experienced situations where the platforms won't fire on multiple ships with DIRECT FIRE weapons. They will destroy one ship, but not fire the rest on another. I've come to the conclusion that there is a bug.
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Old October 7th, 2002, 11:50 PM
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Default Re: Unused weapons causing me to lose battles

Quote:
Originally posted by rextorres:
I know this thread is based on missiles, but I have experienced situations where the platforms won't fire on multiple ships with DIRECT FIRE weapons. They will destroy one ship, but not fire the rest on another. I've come to the conclusion that there is a bug.
Geo saw it happening with direct fire as well
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