|
|
|
|
 |

October 2nd, 2002, 05:48 PM
|
|
Second Lieutenant
|
|
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ministers
I use the population minister, sort of. I find it useful for automatically moving to a planet w/high population. I tend to take some control in what's loaded and where it goes, but sometimes I just let it run.
Otherwise, I have an AI_Research.txt file setup for my race and I tend to let the Research minister use that so I don't have to constantly check things. I'll throw in things I think I need sooner, but otherwise I just let it run.
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
|

October 2nd, 2002, 06:41 PM
|
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ministers
I'll typically give the population minister 3 small transports for shuttling population around, it doesn't do too bad; leveling out all populations at about 1000 on breathable worlds. I'll keep one or two frigates or destroyers with 3-5 cargo to shuttle conquered races around or to collect extra population from moons and tiny worlds to boost the population on the larger medium worlds.
|

October 2nd, 2002, 08:29 PM
|
|
Second Lieutenant
|
|
Join Date: Jun 2002
Posts: 463
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ministers
Quote:
Originally posted by Slick:
The general concensus is that the ministers are poor.
Slick
|
Actually most players consider Ministers to be akin to vacuum cleaners - they suck.
OTOH - the population transfer minister has kept his head so far in my empire. The rest are feeding the crows. 
__________________
 'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
|

October 2nd, 2002, 08:45 PM
|
|
First Lieutenant
|
|
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ministers
I trust noone. SO I do all the work by myself !
|

October 4th, 2002, 04:46 AM
|
|
Corporal
|
|
Join Date: Sep 2001
Location: PALMDALE ,CA ,US
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ministers
For me as a experinced player, i only use POP transport minister only, & only if i have 10+ worlds to populate. POP minister is ok. But Ive sent suggestions to MM to improve on this,to the effect of this being Moddable, and to increase pop reforced above the three bar limit, as a secondary on a planet.And other minister operations. Hopefully will see somthing in the new patch?.
Ferengi Rule of Acquisition #48 The bigger the smile, the sharper the knife.
|

October 5th, 2002, 01:16 AM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ministers
i don't use ministers either. the only one i tried to use was (can't remember the name) the one to automatically launch satelites or fighters but that didn't seem to work. in trun based mode you haven't even got a repeat order so it's very cumbersome to manually launch sats
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
|

October 4th, 2002, 04:30 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: ministers
Minipol: Sounds like an "individual" minister.
You probably needed to give that planet to your minister with the ministers button (Face icon)
__________________
Things you want:
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|