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Old January 12th, 2001, 12:14 AM

God Emperor God Emperor is offline
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Default Re: Simple, Reasonable Disengage/Retreat Rule

dmm,
Just trying to figure out what your proposal means;
1) Can retreat be selected at any time? Or does the player have to be at map edge?
2) What are the consequences of the computer calculating that a retreat doesnt occur? Does the retreating player incur damage?
3) Is the calculation performed every combat round?

My main concern with any system is that the combat must Last long enough for some kind of exchange of fire to occur, otherwise the strategic level of the game will be adversely affected.....
Personally, I'm prepared to live with the existing system, despite its oddities...

(I dont mind pounding away at someone trapped in the map corner, he he he....).

Having said that, if supply levels and relative speeds could be incorporated such that had a low influence on the combat outcome, it would be a nice improvement..
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