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December 3rd, 2002, 12:13 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: History of the Galaxy II Discussion Thread
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a specie whose members would sell their mothers for money
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Hehe. If you think the Eifralo are bad now, wait a couple game-years, when I hope to have u\s\e\d\ "pre-owned" ships to sell. 
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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December 3rd, 2002, 11:14 PM
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General
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Re: History of the Galaxy II Discussion Thread
A question for my fellow Historians, and anyone else who's tried their hand at game fiction: what do you find to be the most difficult thing about writing game stories?
I have trouble ending a scene. I haven't been quite satisfied with where my Last two vignettes stopped, but I couldn't figure out where the dialog would go from there.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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December 4th, 2002, 12:24 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: History of the Galaxy II Discussion Thread
I'm glad this game is getting back on track. I'm looking forward to having some time to write some fiction connected to the game again.
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December 4th, 2002, 01:10 AM
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First Lieutenant
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Re: History of the Galaxy II Discussion Thread
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the most difficult thing about writing game stories?
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To link what's happening in the game with the main plot I have in mind for my specie. To keep the plot running despite what others are doing.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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December 4th, 2002, 01:12 AM
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Captain
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Re: History of the Galaxy II Discussion Thread
The hardest thing about this game is trying to create interesting characters/plotlines. Since I'm not fighting for my life in this game, I have to be more creative than in the Remorhaz story!
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December 4th, 2002, 01:47 AM
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Re: History of the Galaxy II Discussion Thread
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Originally posted by capnq:
A question for my fellow Historians, and anyone else who's tried their hand at game fiction: what do you find to be the most difficult thing about writing game stories?
I have trouble ending a scene. I haven't been quite satisfied with where my Last two vignettes stopped, but I couldn't figure out where the dialog would go from there.
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Yes, endings are hard, and beginings are too. Writing is a lot like flying a plane. The takeoffs and landings are the hardest part. Once you are up in the air the plane does most of the work, you just have to point the nose in the right direction and let it fly itself.
Quote:
Originally posted by Unknown_Enemy:
quote: the most difficult thing about writing game stories?
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To link what's happening in the game with the main plot I have in mind for my specie. To keep the plot running despite what others are doing. I think you will find the stories are more interesting and have a more natural feel if you don't try to hard on this point. Simply write about what you want to write about, from your empires point of view. Try not to react to what the others write, unless they have direct communications to you in their Posts. Write about what they do in game. Allow the readers to put the two together in their minds. It will leave more to the imagination, and make them (the readers) feel more like they are part of what is going on.
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Originally posted by sachmo:
The hardest thing about this game is trying to create interesting characters/plotlines. Since I'm not fighting for my life in this game, I have to be more creative than in the Remorhaz story!
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This will come. You will have times in this game where you are fighting quite hard for your life. (Escpecially if you are close to the Katana. )
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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December 4th, 2002, 02:31 AM
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First Lieutenant
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Re: History of the Galaxy II Discussion Thread
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I think you will find the stories are more interesting and have a more natural feel if you don't try to hard on this point.
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I disagree.
Problem is not to try too hard, but to keep the focus on it despite other specie's actions. But a condition to that would be to have a long plot that COULD fit in the game. To have one of such is players choice when they create their race.
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Try not to react to what the others write, unless they have direct communications to you in their Posts.
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And this seems to contredict your first sentence. Without interaction, you could just play alone....
I will take it as "what you read is not what your specie is aware of".
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You will have times in this game where you are fighting quite hard for your life. (Escpecially if you are close to the Katana.)
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They are my immediate neighbourgs, so, what if you are struggling NOT to fight ?
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Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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