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Old October 5th, 2002, 11:43 PM
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Default Re: "Networks" New game on PBW

This does sound interesting, but forcing the Ai to start in unconnected systems may cuase them some problems. Of course the high bonus may help. You might consider having the 40% the AI are in also be connected to each other. So you'd have three networks then.

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Old October 6th, 2002, 01:59 AM
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Default Re: "Networks" New game on PBW

Quote:
Originally posted by geoschmo:
This does sound interesting, but forcing the Ai to start in unconnected systems may cuase them some problems. Of course the high bonus may help. You might consider having the 40% the AI are in also be connected to each other. So you'd have three networks then.

Geoschmo
The idea with the AI's is to have them come barging in unexpectedly. At first you won't know if its another player or an AI.

The third network is an interesting idea, though.

Are some of the AI's better in an unconnected situation than others?
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Old October 6th, 2002, 05:14 AM
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Default Re: "Networks" New game on PBW

I am not sure what you mean by the term 'barging.' Either just an annoyance or a real bad *** threat, but you might want to take a look at the changes someone suggested of upping the AI maintenance % in another thread. If you are using high bonus that is.

Used sorta the same concept in the Rage Invasion scenario.
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Old October 6th, 2002, 10:12 PM
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Default Re: "Networks" New game on PBW

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I am not sure what you mean by the term 'barging.'
"barging in" = "interrupting or entering without an invitation or permission". Don't know offhand if it's only a US English colloquialism, or more widespread than that.
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