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Old October 10th, 2002, 08:58 AM

Phoenix-D Phoenix-D is offline
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Default Re: MP scenerio- Death Ground

no, it isn't. EDIT: it's mechanoids.

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[ October 10, 2002, 07:59: Message edited by: Phoenix-D ]
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Old October 10th, 2002, 10:10 PM

rextorres rextorres is offline
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Default Re: MP scenerio- Death Ground

I hope your joking.
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Old October 10th, 2002, 10:25 PM

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Default Re: MP scenerio- Death Ground

No, I'm not. The Eee have Advanced Supply Conservation and Mechanoids; Superior Intelligence, Superior Reproduction, Enhanced Happyness, Enchanced Mining, Superior Refining, and Superior repair (as I said, these are more or less the default races on the 5000-point scale). Second closest to the AI.

The Jraenar have Natural Merchants, Hardy Industrialists, Superior Strength, Superior Intelligence, Superior Cunning (did I mention intel is OFF?), Superior Aggressiveness, Impessive Defensiveness. They're also the closest to the aggressive AI races and the Xi'Chung.

The Phong have Natural Merchants, Advanced Storage Techniques, and Crystallurgy; Superior Mining, Superior Refining, Superior Construction. Farthest from the AI.

The Praetorians have Advanced Power Conservation and Natural Merchants. Superior Mining, Superior Organics, Superior Radioactives, Superior Construction, Superior Repair, Impessive Maintance. Third farthest.

I probably should have given the Eee natural merchants.

The game was designed with player cooperation in mind; you don't *have* to cooperate with each other, but if you don't things will be harder.

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Old October 10th, 2002, 11:12 PM
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Default Re: MP scenerio- Death Ground

Quote:
I should point out that the Eee have been somewhat modifed in that they DON'T have Ancient Race any more.
You know, I wonder if that isn't a bug, but no-one has reported it because we didn't realize it was a mistake.

AFAIK, the Eee are the only race in the stock game that changes Advanced Traits between Race Option 1 and 2. (Many add a trait, but nobody else loses one.)
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Old October 11th, 2002, 12:01 AM

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Default Re: MP scenerio- Death Ground

I think it might, but then again maybe not.

At any rate, I'll be fudging with the map a bit before we start (via editing the data files to allow Stellar Manipulation). One WP out probably won't work so well, so I'll add a connection for each race.

Also, would more people be interested in the same idea, except with being able to make your own race? It would be pretty simple to do the same thing but without the AIs in the middle or the 100-turn setup period.

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