.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 10th, 2002, 02:57 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Probably a solution to AS reign

If the alliegence subverter seem to be a problem, how about this. The subverted ship returns to the original empire's control at some point.

It could be right after combat, so the only effect is to pacify some ships and take them out of combat.

Or they could stick around for a number of turns and then drift away. They'd probably attack the nearest target after they shook the fuzz out of their brains.

Getting them to a space yard in time and scrapping them first would be the only way to permanantly deal with subverted ships. Besides bLasting them to space dust that is.

This would help the AI from capturing too many ships. And prevent some of the exploits.

'Tho I still don't see a problem with the psyic races. Most other races don't have ship weapons that do damage turn after turn, or cause ships to appear right next to others (barring intel).

The alliegence subverter is just wierd, that's all. Totally different from other weapons. And that just calls for unique tactics on both sides.
Reply With Quote
  #2  
Old October 10th, 2002, 04:22 PM
Nodachi's Avatar

Nodachi Nodachi is offline
First Lieutenant
 
Join Date: Mar 2002
Location: North Carolina
Posts: 720
Thanks: 0
Thanked 0 Times in 0 Posts
Nodachi is on a distinguished road
Default Re: Probably a solution to AS reign

There is no solution because there isn't a problem. AS does not rule the game. It's a short ranged one-shot-wonder. To use it effectively your ships must either have the durability or speed to close the range and hit what they target. The counter to it can be built by anyone who researches it, Master Computer.

The problem is the perception of the weapon's power in a select few situations. As a warp point ambush weapon hell yeah, it kicks butt. A crew insurrection on a ship, in a fleet of ships, armed with the AS is super-effective. Those two cases can make the AS seem a lot more powerful than it really is, but only because the combat starts at point blank range.

[ October 10, 2002, 15:23: Message edited by: Nodachi ]
__________________
This is the 21st century, right? Then where the hell is my flying car?
Reply With Quote
  #3  
Old October 10th, 2002, 04:40 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Probably a solution to AS reign

Quote:
Originally posted by Arkcon:
with no hope for the little guy to launch a snipe attack.
Yes I am quoting my own post, yeash am I arrogant or what.

One time I played the Terrans, and pretty much won. I controlled close to 90 % of the map, had built a couple of ringworlds, etc. Then I decided to switch sides. I selected the Cue Cappa, I thought I could intelligently use their psychic weapons, put them on sats, etc.

It didn't really work, the other AI's didn't like me. Just because we were all at war with a superpower is no reason to expect them to want me near them.

But if the AS was even weaker, it would have worked even less. I used all sorts of cheesy tricks that people want to fix: mines in planet orbit, tactical combat, training facilities.

Hey, did I describe my enemy - 2 ringworlds, resource from all planets in 90 % of the map?

Like Nodachi said, some weapons only seem to rule in certain situations. When you're far outclassed, some little benefits do come in handy.

[ October 10, 2002, 15:42: Message edited by: Arkcon ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.