.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 8th, 2002, 11:16 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Proportions mod Version 2.5.1 available

Version 2.5.1 of Proportions mod is now available from the Proportions web page.

Version 2.5.1:

* Corrected tech requirements for Smart Missile III.
* Halved size of solar sails.
* Halved effect, increased cost, and spread progression of solar collectors
to five levels, to make them less powerful at overcoming supply issues, and
to not eclipse solar sails.
* Thanks to Oleg, corrected a major oversight in Xiati AI research.
* Also responding to reports from Oleg, adjusted several AI's, particularly
in ship construction and carrier design.
* Made it possible to research the new armor technologies using the old armor
components from games started with earlier Versions of Proportions, to
allow players who had deployed these technologies in existing games to more
easily develop the technology they had already been using.
* Made Bull and Stagger Run formations symmetrical.
* Corrected a cosmetic typo.
* Added a few entries to "tips for effective play."

PvK
Reply With Quote
  #2  
Old October 8th, 2002, 04:23 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Proportions mod Version 2.5.1 available

A problem with Jraenar' Light Attack Cruiser :
Majority weapon is APB (second choice DUC) but
the only weapon Jraenar research is meson bLaster ! As a result poor bastards fight with DUC 1 for whole game and ALC is their major ship class..
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #3  
Old October 8th, 2002, 04:50 PM
Dragon of the void's Avatar

Dragon of the void Dragon of the void is offline
Private
 
Join Date: Sep 2002
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
Dragon of the void is on a distinguished road
Default Re: Proportions mod Version 2.5.1 available

Thanks for your continued great work, PvK.

Just one question (to show I think about it *g*):

You have carrier tech, so a captured carrier will not give away fighter tech, which is great !

But your fighter bay components (neccessary on any carrier) still require FIGHTER tech, not carrier tech ...
Would that not still give away fighter tech ??
Reply With Quote
  #4  
Old October 8th, 2002, 05:13 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Proportions mod Version 2.5.1 available

Quote:
Originally posted by Dragon of the void:
Thanks for your continued great work, PvK.

Just one question (to show I think about it *g*):

You have carrier tech, so a captured carrier will not give away fighter tech, which is great !

But your fighter bay components (neccessary on any carrier) still require FIGHTER tech, not carrier tech ...
Would that not still give away fighter tech ??
It will, but it wiil give only ONE level of fighter tech ! In "normal" SE, scrapping carrier will give you TWO levels - you can magically get medium fighters analizing light carrier with fighter bays I..
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #5  
Old October 8th, 2002, 06:47 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions mod Version 2.5.1 available

Yes, that's correct about analyzing carriers. The main idea was to make it so you wouldn't learn higher levels than the items you were analyzing. Gaining fighter tech from capturing and analyzing a fighter bay seems relatively reasonable (if I could, I'd make analysis only give maybe 25% of any tech level, rather than 100%, but that's not really the issue here). The main reason for making fighter bays be the same tech as fighters, rather than fighter carriers, is so you can build ersatz carriers using transport and warship hulls. I guess ideally, though, fighter bays would also be a separate (pretty cheap) tech area. Sounds like a good thing to adjust.

Oleg, thanks for the point about the Jraenar fire cruisers. Keeping up with the misbehaviour of all the AI's is more than I can keep up with, so all such reports are very helpful.

PvK
Reply With Quote
  #6  
Old October 8th, 2002, 09:29 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Proportions mod Version 2.5.1 available

"* Made it possible to research the new armor technologies using the old armor
components from games started with earlier Versions of Proportions, to
allow players who had deployed these technologies in existing games to more
easily develop the technology they had already been using."

How does this work? I'm looking at the text files and it's not making sense..

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #7  
Old October 9th, 2002, 01:58 AM

Tenryu Tenryu is offline
Sergeant
 
Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
Thanked 0 Times in 0 Posts
Tenryu is on a distinguished road
Default Re: Proportions mod Version 2.5.1 available

Thanks Pvk.
Reply With Quote
  #8  
Old October 9th, 2002, 02:42 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Proportions mod Version 2.5.1 available

Upgrade to Proportions 2.5 AI:

Pequeninos (it contains some new ship pictures):
1034123839.zip

Nostropholo (AI only):
1034123909.zip

Soul Hunters (Ai only):
1034124046.zip
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #9  
Old October 9th, 2002, 08:59 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions mod Version 2.5.1 available

Quote:
Originally posted by Phoenix-D:
"* Made it possible to research the new armor technologies using the old armor
components from games started with earlier Versions of Proportions, to
allow players who had deployed these technologies in existing games to more
easily develop the technology they had already been using."

How does this work? I'm looking at the text files and it's not making sense..

Phoenix-D
Say you have Armor Tech Level V in Proportions 2.4.2, and you want to retain the ability to build Stealth Armor II in Proportions 2.5.1. Before you upgrade to 2.4.2, make sure you have two examples of Stealth Armor II (or one of I and one of II) that you don't mind analyzing. If you don't want to deconstruct any existing ships, then build a couple of engineless escorts, for example. Then upgrade to 2.5.1. Then analyze them, and you'll get the new Stealth Armor tech area at level 2.

What I did in 2.5.1 was add the new tech areas as requirements for the old, now-inaccessible, special armor components. In 2.5, if you analyzed the old stuff, you wouldn't get anything, because the old components didn't have the new tech areas as requirements.

PvK
Reply With Quote
  #10  
Old October 9th, 2002, 04:40 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Proportions mod Version 2.5.1 available

Say, since you have some AIs made, have you thought of starting a TurnBlitz - style PBW game of Proportions?

Blitzing turns should allow you to actually develop planets in a multiplayer setting...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:14 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.