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October 22nd, 2002, 04:52 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: Proportions mod Version 2.5.1 available
Thanks Oleg!
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October 22nd, 2002, 11:10 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Proportions mod Version 2.5.1 available
Quote:
That's because wars in PBW games of Proportions (where it would matter) are few and far between, due to the slowed down nature of the mod. I am probably one of the only people in a war in a PBE Proportions game (me, and the player that is my enemy). So, a common situation would be unlikely to arise.
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just because i like to jump on bandwaggons, this would effect me too. im speedily losing a war in a porportions PBW game, and it isnt even against Fyron.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 22nd, 2002, 11:36 PM
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Corporal
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Join Date: Jan 2001
Location: england
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Re: Proportions mod Version 2.5.1 available
Wow it's been so long since i visited here (just after gold was released if i remember right), and so much has been achieved. Anyway, to my question, are the updates to the proportions mod posted in this thread, also updated to the mod on the proportions web site.
Tic
__________________
ever started at the bottom of life's ladder, climb to the top only to find your leaning against the wrong wall
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October 23rd, 2002, 01:44 AM
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Corporal
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Join Date: Sep 2002
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Re: Proportions mod Version 2.5.1 available
To me, (totally) loosing a war in Proportions is a pretty hard thing to do. I'm in turn 400 or something in a game aganist the AI and I'm still trying to take down a _neutral_ empire's homeworld. Apparently 35 ships with 8 point defense cannons V isn't enough to take down a planet with a bunch of missile weapon platforms. Maybe this new design with shield depleters will be more effective... Then again, I think the reason my fleet died was because they couldn't punch through the 4000 infantry on the planet. Oddly enough, the infantry were taking damage first, and providing a _lot_ of cushioning, considering their 100kt damage resistance for 1 kt of space.
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October 23rd, 2002, 01:58 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Proportions mod Version 2.5.1 available
All Versions of Proportions are available here:
http://g2.latibulum.com/pvk/proportions/
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October 23rd, 2002, 03:17 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Proportions mod Version 2.5.1 available
Quote:
I'm still trying to take down a _neutral_ empire's homeworld.
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If you're just trying to kill it, just use a tectonic bomb.
And you don't need to cut down the shields to drop troops for a capture.
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October 23rd, 2002, 11:15 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions mod Version 2.5.1 available
Quote:
Originally posted by Mylon:
To me, (totally) loosing a war in Proportions is a pretty hard thing to do. I'm in turn 400 or something in a game aganist the AI and I'm still trying to take down a _neutral_ empire's homeworld. Apparently 35 ships with 8 point defense cannons V isn't enough to take down a planet with a bunch of missile weapon platforms. Maybe this new design with shield depleters will be more effective... Then again, I think the reason my fleet died was because they couldn't punch through the 4000 infantry on the planet. Oddly enough, the infantry were taking damage first, and providing a _lot_ of cushioning, considering their 100kt damage resistance for 1 kt of space.
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AFAIK, the units take damage in the reverse order they have been constructed, ie Last build is killed first. It would make sense to build WP with weapons only first and then cover it with troops. Heroes cover cannons with their bodies and stuff...
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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