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Old October 24th, 2002, 04:08 PM
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Default Re: Proportions mod Version 2.5.1 available

Well the most annoying part about infantry is the fact they're so darned cheap. My homeworld can church out nearly 200 per turn. 200 + 100kt damage resistance = 20,000 in "shielding" added per turn. I guess the bonus to blowing up the enemy's infantry first is even though I may loose 50 turns or so just producing the ships that can punch through that armor, the enemy planet won't have any defenses left when I send my own troops down.

[ October 24, 2002, 15:09: Message edited by: Mylon ]
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Old October 24th, 2002, 04:49 PM
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Default Re: Proportions mod Version 2.5.1 available

Unfortunately, planetary bombardment damage assessment has always been severely retarded. I believe the actual order, is more or less "the units with the lowest amount of structure per unit die first, and before any facility damage." (I could be more precise, but that's essentially it.)

So, if your WP's have more structure per unit than your troops, the troops get hit before the WP's.

If you build larger troops than infantry, though, and use shields and armor, they will probably have more structure than a WP, and so they won't get killed before the WP's, so an invasion attempt will encounter the troops.

I despise that bombardment damage allocation system BTW, and have complained about (as have Baron Munch. and others) it several times over the years - it's really lame.

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Old October 24th, 2002, 08:27 PM
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Default Re: Proportions mod Version 2.5.1 available

Quote:
Originally posted by Mylon:
Well the most annoying part about infantry is the fact they're so darned cheap. My homeworld can church out nearly 200 per turn. 200 + 100kt damage resistance = 20,000 in "shielding" added per turn. I guess the bonus to blowing up the enemy's infantry first is even though I may loose 50 turns or so just producing the ships that can punch through that armor, the enemy planet won't have any defenses left when I send my own troops down.
20K is not that much if you use anti-planetary weapons like napalm. One battleship can do 10K per turn or even more
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Old October 24th, 2002, 09:02 PM
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Default Re: Proportions mod Version 2.5.1 available

Quote:
Originally posted by oleg:
quote:
Originally posted by Mylon:
To me, (totally) loosing a war in Proportions is a pretty hard thing to do. I'm in turn 400 or something in a game aganist the AI and I'm still trying to take down a _neutral_ empire's homeworld. Apparently 35 ships with 8 point defense cannons V isn't enough to take down a planet with a bunch of missile weapon platforms. Maybe this new design with shield depleters will be more effective... Then again, I think the reason my fleet died was because they couldn't punch through the 4000 infantry on the planet. Oddly enough, the infantry were taking damage first, and providing a _lot_ of cushioning, considering their 100kt damage resistance for 1 kt of space.
AFAIK, the units take damage in the reverse order they have been constructed, ie Last build is killed first. It would make sense to build WP with weapons only first and then cover it with troops. Heroes cover cannons with their bodies and stuff...
No, it is first loaded, first hit. So if you don't move your units, the first built get hit first. Also, the first troops you load onto a transport are the ones that get dropped first, and so get hit first in ground combat.
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Old October 25th, 2002, 03:43 AM
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Default Re: Proportions mod Version 2.5.1 available

Quote:
Originally posted by oleg:
20K is not that much if you use anti-planetary weapons like napalm. One battleship can do 10K per turn or even more
It may not _seem_ like much, but when they have 200,000 worth of armor (only 10 turns worth) to punch through and have some 100 weapon platforms behind it... Thankfully the computer isn't smart enough to build more than 20 weapon platforms, but if they did... Ouch!
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Old October 25th, 2002, 05:11 PM
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Default Re: Proportions mod Version 2.5.1 available

Quote:
Originally posted by Mylon:
Thankfully the computer isn't smart enough to build more than 20 weapon platforms, but if they did... Ouch!
XiChung do. Almost impossible to take their HW. My races (pequen/nostrop/soulhunt..) are not very good in this regard. I'll have to work on constuction_vehicles file.
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Old October 27th, 2002, 07:44 PM
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Default Re: Proportions mod Version 2.5.1 available

Quote:
Originally posted by PvK:
I wasn't planning to make a patch Version, because the Last time I tried, people had issues playing with each other on PBW, and I was never sure what exactly was causing the problem.

If there are people waiting and hoping, I guess I will...

Ah! Actually, I think I'll probably do one that just skips all of the older graphics files, since text data compresses well and is smaller anyway, this will probably make a pretty small file, and shouldn't have any problems with the gameplay data.

PvK
No Prob I went and D/L the full one have yet to play it (playing Derek's Mod right now) just as a FYI I do not play the basic game any longer there just is no Omph to it! ..
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