|
|
|
 |

October 10th, 2002, 03:21 AM
|
 |
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Your Favorite/worse weapon poll
Quote:
Originally posted by Shadow Master:
Point defense (who needs it?)
|
You need it against Missle laden dreadnoughts
And races that use them such as the Jreanar, Krill, Norak, and Toltoyan.
Krill and Toltoyan Missle DNs are especially dangerous since they carry Plasma missles, which are faster than normal missles.
I've probably lost about 50 ships against them in combat because of insufficient Point Defense.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|

October 10th, 2002, 03:52 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Your Favorite/worse weapon poll
I do not understand why is everyone here so much against the Tachyon gun. It is expensive alright but if you have a good resource base and can aford a couple of these on LCs or so the game will get much more interesting. Remember that the smallest components usualy get hurt, meaning that the weapon takes out PDCs quite easy because they got no mounts to defend themselves.
Theoretically this weapon can be considered a counter to most other weapons because it simply disables them. If only it had slightly better damage it would be one of my Favorites. Untill then, i'll stick with energy dampener.
EDIT: Forgot to add that once i researched this weapon rather easy as a cheap research and put a couple to support my missile fleet. Given i had a few shield depleters the results were amazing. Later on i used SD/APB/TAC weapon combo with maximum range. Whenever the enemy came too close he could no longer fire  This weapon is useful, especialy given the surprise element
[ October 10, 2002, 02:55: Message edited by: Taera ]
__________________
Let the game begin!
Green bug from outa space!
|

October 10th, 2002, 10:30 AM
|
 |
Sergeant
|
|
Join Date: Sep 2002
Location: Lithuania
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Your Favorite/worse weapon poll
Favs: seeking parasite (fastest reloading missiles) and PPB.
Least use: Massive shield depleater/disperser. Just hate to think that I could miss with that and then all the space it takes is wasted 
|

October 10th, 2002, 02:52 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Your Favorite/worse weapon poll
I play Proportions mod only, so my list
is for that mod:
Favorite : Torpedos. PvK made them usefull
and I simply like the sound they made.
Uuooghhh... Uuooghh... or something
Shield-skipping Graviton Hellbore in Prop2.5
is my second favorite.
Useless: Direct-fire Organic weapons. PvK left them as in normal SE and with all those changes to other weapons Organic' are very weak. Seeking Parasite is the only worthy organic weapon now
PPB are almost useless too - research cost is very high.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

October 10th, 2002, 03:10 PM
|
 |
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Your Favorite/worse weapon poll
In regards to the Ripper Beam, what if it could be used on Med or Large Fighters? This could make them more deadly up close and increase the worth of using them as well as increasing the worth of fighters later in the game with a better in close weapon.
Just some ideas Mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|

October 10th, 2002, 03:48 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Your Favorite/worse weapon poll
Quote:
Originally posted by oleg:
I play Proportions mod only, so my list
is for that mod:
Favorite : Torpedos. PvK made them usefull
and I simply like the sound they made.
Uuooghhh... Uuooghh... or something
Shield-skipping Graviton Hellbore in Prop2.5
is my second favorite.
Useless: Direct-fire Organic weapons. PvK left them as in normal SE and with all those changes to other weapons Organic' are very weak. Seeking Parasite is the only worthy organic weapon now
PPB are almost useless too - research cost is very high.
|
Direct-fire Organic aren't useless, because they cost organics, and were not weak to start with, especially since you can generally buy and build more of them than non-Organic weapons.
Early PPB are only about as worthless as they were in Space Empires III, which is good because they skip normal shields, so normal shields are a more viable defense option. Meanwhile, if you stick it out, the later PPB are still as good as in SE4 (though more expensive), so they are still a good late-research weapon.
PvK
|

October 10th, 2002, 03:50 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Your Favorite/worse weapon poll
Quote:
Originally posted by Taera:
I do not understand why is everyone here so much against the Tachyon gun. It is expensive alright but if you have a good resource base and can aford a couple of these on LCs or so the game will get much more interesting. Remember that the smallest components usualy get hurt, meaning that the weapon takes out PDCs quite easy because they got no mounts to defend themselves.
Theoretically this weapon can be considered a counter to most other weapons because it simply disables them. If only it had slightly better damage it would be one of my Favorites. Untill then, i'll stick with energy dampener.
EDIT: Forgot to add that once i researched this weapon rather easy as a cheap research and put a couple to support my missile fleet. Given i had a few shield depleters the results were amazing. Later on i used SD/APB/TAC weapon combo with maximum range. Whenever the enemy came too close he could no longer fire This weapon is useful, especialy given the surprise element
|
Yes. Have you tried mounting a single tachyon weapon before normal-damage weapons? I think that then the tachyon hit will hit a weapon, and the regular-damage weapons will then hit that weapon too, until it is destroyed.
PvK
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|