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October 11th, 2002, 09:07 PM
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Re: Problems with "New" Organig Armour.
oleg, this fix you mentined is from Version 1.80. Last week the beta team got Version 1.79. One of the fixes on it was this:
5. Fixed - Ships with regnerating armor will regnerate all of their armor at the end of combat.
Does this sound like it clears up the problem with the bug you are talking about? I am not totally clear on what is the problem myself. I need to think about it a little bit.
There might still be some issues with OA in the curent beta patch related to the fixes made. But hopefully he'll get hem straightened out before a public release patch.
Geoschmo
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October 11th, 2002, 10:05 PM
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Re: Problems with "New" Organig Armour.
It's a complicated fix, but if you mod the game to have 'special' ships for organic races with the Armor Regen ability on the hull itself the organic armor will regenerate even when completely destroyed. I'd say this should have been done in the original game setup, myself.
But as Geo notes, the change to make armor regen completely replace armor after combat will make organic armor more resilient anyway.
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October 11th, 2002, 10:14 PM
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Re: Problems with "New" Organig Armour.
You don't even need special ship hulls...
If you add the OA regen ability to every hull, only Organic races wouldbe able to make use of the OA points anyways!
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October 12th, 2002, 08:52 PM
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Re: Problems with "New" Organig Armour.
Wait, ALL organic armor components will regnerate after combat?!? Even destroyed ones??? 'Cause it's already the case that damaged but not destroyed components will regenerate after combat (that's how the "colony ship as minesweeper" exploit worked)... so you're saying that if I have a base with 30 OA and they all get destroyed, then they will all come back after combat, just like shields?!? That, IMO, is a bit powerful!
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October 12th, 2002, 09:53 PM
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Re: Problems with "New" Organig Armour.
No, Ed, he's saying how to mod that in. The current fix is that if you still have some OA remaining after a combat, it will heal up completely, but not if all the OA is destroyed.
Some folks would like it to heal up even when all destroyed, so adding regen to the hull would be a way to mod that.
PvK
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October 13th, 2002, 07:46 AM
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Re: Problems with "New" Organig Armour.
Is this new change in organic armor repair balanced? Any reports from beta-testers? It sounds quite powerful to me, but the abolished pre-combat regeneration was of course also very potent.
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October 13th, 2002, 02:37 PM
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Re: Problems with "New" Organig Armour.
Quote:
Originally posted by Q:
Is this new change in organic armor repair balanced? Any reports from beta-testers? It sounds quite powerful to me, but the abolished pre-combat regeneration was of course also very potent.
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In what way? The case could be made the changes made actually weaken organic armor. I don't see how anyone could say it makes them more potent.
Geoschmo
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