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October 15th, 2002, 04:01 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: SE IV future
News from the new beta Version:
Version 1.81:
1. Fixed - "Crew ConVersion" damage type will work on all target types,
again.
2. Fixed - "Crew ConVersion" damage type will fail against a ship with
a Master Computer (regardless if that component is damaged or
not). It does not matter if there is a Bridge on the ship.
3. Fixed - AI will no longer launch "Anti-Planet" Drones in combat.
4. Added - Option to strategems to control how many drones are launched
per target in combat.
5. Changed - You can now give drones orders to Attack warp points. This
is essentially the same as telling them to warp through
and attack anything on the other side. Any survivors can then
be given new orders.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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October 15th, 2002, 05:03 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: SE IV future
Quote:
3. Fixed - AI will no longer launch "Anti-Planet" Drones in combat.
4. Added - Option to strategems to control how many drones are launched
per target in combat.
5. Changed - You can now give drones orders to Attack warp points. This
is essentially the same as telling them to warp through
and attack anything on the other side. Any survivors can then
be given new orders.
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Drone Control! Woohoo!
*Dogscoff sings with delight, and hopes GT can't hear him from this thread.
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October 15th, 2002, 05:09 PM
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Colonel
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Join Date: Dec 2001
Location: Penury
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Re: SE IV future
2 rounds from a Walter PPK zip across threads and give Dogscoff a right dinging on his armour plated forehead (explains a lot about him actually that feature does)
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Ook ook ook ook OOK
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October 15th, 2002, 06:59 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: SE IV future
I would rather see hard code changes to allow for more soft code changes...
As what Q was stating in his first post.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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October 15th, 2002, 07:07 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE IV future
Quote:
Originally posted by Puke:
...why the heck would having a MC prevent crews from being converted? Kirk smashed the MC they put incharge of HIS ship, why couldn't a converted SE4 crew smash their MC?
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Umm...ever heard of the Hal 9000 series?
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October 15th, 2002, 07:15 PM
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National Security Advisor
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Location: Ohio
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Re: SE IV future
Good point Kwok. Realistically if a race is capable of installing a MC on it's ships, would they have the crew as a backup for the MC? What they would do would be have a crew as primary control and install a MC as a backup. If that is the case then the MC would need to have internal security which can be used to incapacitate boarders, or the primary crew if it determines they have been "compromised". 
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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October 15th, 2002, 07:39 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: SE IV future
I imagine the master computers to be like early Versions of the Minds in the Culture novels - utterly superior to us fleshlings and completely independent.
I do think any MC enabled ship would have "backup" controls to drive the ship if the computer should be out of action.
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