|
|
|
 |

January 16th, 2001, 07:29 PM
|
Sergeant
|
|
Join Date: Dec 2000
Location: Mesa, AZ
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Modding Consortium - Please read
Tampa_gamer:
I didn't see any recent posting of your new race. If the Version is still 1.31 then I have seen your latest posted Version. Have you made any more revisions to your races's research file?
|

January 16th, 2001, 08:13 PM
|
 |
Captain
|
|
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Modding Consortium - Please read
Oh Ok. No, latest Version is 1.31. We should be posting a combined mod sometime early next week, it will be in there. What I have done in the meantime is tweak the heck out of the planet_type file and pull all research and vehicle construction calls to anything which the AI does not use (i.e. boarding ships, troops, cloaking, etc.) until it is fixed in forthcoming patches.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
|

January 16th, 2001, 08:47 PM
|
Sergeant
|
|
Join Date: Dec 2000
Location: Mesa, AZ
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Modding Consortium - Please read
Tampa_Gamer:
Two questions:
1.What kind of research have you pulled? Do you mean just the research projects that are related to the components that you pulled out?
2. Have you looked at my documents that I posted yet? What do you think of them?
Thanks.
[This message has been edited by SunDevil (edited 16 January 2001).]
|

January 16th, 2001, 08:52 PM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Modding Consortium - Please read
SunDevil, you should sort out tech areas the AI is not using, such as repair (and, at the moment, planet util.).
Have you tested the Facility.txt? I'm not sure if it will work ok with supply generation only the 5. point on a planet.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

January 16th, 2001, 09:14 PM
|
Sergeant
|
|
Join Date: Dec 2000
Location: Mesa, AZ
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Modding Consortium - Please read
[K126]Mephisto:
Yes the supply works fine. I've tested it out with three games now and supply generation facilities are being built.
I am kind of confused on your topic about sorting out tech because the ai is not using it. The only reason I can think of the ai not using them would be because the repair is not being added to the ship designs (because a shipyard can repair and build). And for planet utilization, the ai does build those things on their planet because the ai leaves room for them to be built and also I declare them in the ai facility construction file. One thing that I have noticed is that planet utilization research isn't a high priority for the default ai.
Thanks for the feedback.
|

January 16th, 2001, 11:29 PM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Modding Consortium - Please read
In fact the AI is not using the following techs AFAIK in any ship:
Repair
Bio
Bio Weapons
Planetary Weapons
Null Space Weapons
Computer Combat
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

January 16th, 2001, 11:46 PM
|
Sergeant
|
|
Join Date: Dec 2000
Location: Mesa, AZ
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Modding Consortium - Please read
[K126]Mephisto:
But doesn't the ai just need an updated ai_design_creation file that would incorporate the components you just mentioned into a ship design. Whether or not the ai would actually use those things in combat\during gameplay I don't know, but the ai can't use them when they aren't included in any design. Thanks for the reply  .
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|