|
|
|
 |

October 14th, 2002, 10:36 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Higher levels for resource extraction
I have always thought it would make more sense and be more consistant if the resource specific facilities would just do a better job than the multi resource robotoid facilities did. For example, instead of both facilities giving you 10/20/30%, have the minearal scanner give you that in minerals, and the robotoid give you 5/10/15 of all three. Then you would have the same kind of trade offs that you have between single use resource production facilities and the monoliths. But as they are now, with getting the same amounts and taking up three times the room, they really do make no sense.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

October 14th, 2002, 11:47 PM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Higher levels for resource extraction
Yes Geo thats an option too, still it wouldnt make them more useful. The way i suggest you would get them earlier and use them more.
__________________
Let the game begin!
Green bug from outa space!
|

October 15th, 2002, 01:22 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Higher levels for resource extraction
Yes, levels 3-6 of the resource extraction techs are a waste in the default game. I've changed my game by removing the "Value Improvement Plant' from Planet utilization and made three seperate enhancement facilities for each of the resource types. Now it's worthwhile to research to level 6 in all three resources because that's the only way to get the planet value enhancing techs. And you can't improve all three resources at once with a single facility. You have to build one facility for each resource. It's illogical for one facility to be able to improve all three resources anyway. The tech required would be very different for each.
[ October 15, 2002, 00:23: Message edited by: Baron Munchausen ]
|

October 15th, 2002, 01:31 AM
|
 |
Corporal
|
|
Join Date: Sep 2002
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Higher levels for resource extraction
Do mineral scanners stack with robotoid facilities? I thought they did, in which case they would be worthwhile.
Changing robotoid facilities to 5/10/15 isn't recommended, because then they wouldn't be very useful unless you had 10 resource producing facilities on one planet. At 20%, it's not profitable to build one until there are 6 already operating facilties (at 5 facilities, that 20% only gives you the benefit of one more facility at a much greater cost). The value improvement option does seem useful, though. Personally, I usually don't bother researching them beyond level 1 because I find more use with monolith facilities. Sure, they're expensive, but I can build mineral miner facilities I for quick minerals and upgrade them to monolith facilities later and save myself the 325000 research points for other uses.
|

October 15th, 2002, 07:27 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Higher levels for resource extraction
yes, but monolith 3's take forever while a cash strapped yet research rich empire can easily increase its production by 10% + with a minimal investment in points (100k at first IIRC).
Also, not that to construct originally the scanner type facilites are much cheaper.
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|