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October 17th, 2002, 10:11 AM
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General
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Re: New Treaty: Cease-fire
Quote:
How about a non-combat clause where either you set it to no combat ever, only with specific orders, only in these systems, only in systems that have been claimed by my empire (though with a special addition you can gain passage).
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That would be cool. I think a redesign of the treaty system would definitely benefit from a simultaneous redesign of the "can't attack alles, automatically attack everyone else" rule.
[ October 17, 2002, 09:26: Message edited by: dogscoff ]
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October 18th, 2002, 01:11 AM
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Re: New Treaty: Cease-fire
Semi related:
An Intell project where one of your ships guns "Accidentaly" fires at an other players ship that is in the same sector.
Diplomat: "Sorry about that, You know how those things happen So, what about your activeties in the Weltrand system?
A ship ramming would even be better.
[ October 17, 2002, 12:12: Message edited by: Gryphin ]
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October 18th, 2002, 01:37 AM
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Re: New Treaty: Cease-fire
Damn Gryphin, you are sneaky...
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October 18th, 2002, 01:58 AM
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Re: New Treaty: Cease-fire
Sneaky? Moi?
Why thank you dogscoff
"The Tactics of Mistake"
:: The Gryphin Grins ::
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October 18th, 2002, 07:09 AM
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Second Lieutenant
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Re: New Treaty: Cease-fire
I think this is definitly a possibility in the near future, just another option, seems pretty straightforward for non-AI. Just UI and some hardcode for the different exchanges. But im not a programmer/game designer. BTW THIS IS A GREAT IDEA!
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October 21st, 2002, 04:06 PM
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First Lieutenant
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Re: New Treaty: Cease-fire
Lots of great ideas here. I hope these ideas are considered for SE5.
Another position that seems obvious to me is thus:
No Treaty: Ships/units may engage in space combat, but planets are not attacked.
War: Required for attacking planets.
This should be relatively easy to implement. I expect that some folks may argue otherwise, but in my opinion, exterminating planets is an act of WAR, plain and simple. If you wish to frag or invade a planet and capture/wipe out all life, you should have the cahonas to declare war in order to do it.
This change would create a logical level of combat (No-Treaty) for "actions short of war."
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October 21st, 2002, 04:42 PM
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National Security Advisor
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Re: New Treaty: Cease-fire
Stonemill,
It's not a bad idea, but it strikes me an an uneccesary complication for very little in return. The same can be accomplished now by simply not moving your ships into a sector with a planet of a race you don't have a treaty with. With your two level treaty you would in effect be blockading the planet, which is pretty much an act of war in itself.
I would like to see some refinements to the ship strategies though. For one it would be nice to be able to set the ship strategy for individual ships, rather than only for all ships. And "Dont' get hurt" is a little weak. A better stategy option would be "defensive posture" or something like that. Where your ship would not attack another ship or planet unless it made hostile moves towards it. Rather than run for the corner it would move forward or backwards in a logical tactical manner, but only in a limited amount of space on the caombat map. It's not really a treaty, but this would help prevent the planet glassing you talked about.
Geoschmo
[ October 21, 2002, 15:46: Message edited by: geoschmo ]
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