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October 19th, 2002, 01:59 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Somethings
SJ, Hmm, evil and if it works seemingly unstoppable.
I'll try to mod / build / test that for grins and the experiance.
Speaking of mods:
I hate loosing 10kt of space on my ships.
I'm guessing I can
Give a 10kt size to any component
I can see a reduced capacity 10kt:
Cargo Bay, PDC, Armor, ECM?, Combat Sensors?,
Any suggestions?
Questions:
Should a modded component cost more than the Fractional reduction in space?
IE if the 20kt Version cost 200 mineral, should the 10kt Version cost 100 or 125?
Should a "Swiss Army Knife" component cost more than the sum of its parts?
IE: 20kt ECM + Combat Sensors + Aux Bridge cost more than the sum of each of them separately?
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October 18th, 2002, 04:04 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Somethings
Quote:
Should a modded component cost more than the Fractional reduction in space?
IE if the 20kt Version cost 200 mineral, should the 10kt Version cost 100 or 125?
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IMO, the smaller component should cost slightly more (125), but should certainly be less efficient.
IE: 20kt cargo that gives 750 storage VS 10kt cargo that gives 300 storage.
Quote:
Should a "Swiss Army Knife" component cost more than the sum of its parts?
IE: 20kt ECM + Combat Sensors + Aux Bridge cost more than the sum of each of them separately?
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Definitely. It has the added value of saving 10kt of space, and reduced repair time.
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October 18th, 2002, 05:49 PM
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BANNED USER
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Re: Somethings
SJ,
Thanks. This will get me on my way for the
Gryphin_AI*
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October 18th, 2002, 06:26 PM
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Lieutenant Colonel
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Join Date: Dec 2001
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Re: Somethings
[:] AI
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October 18th, 2002, 09:09 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Somethings
Pirates & Nomads has 10kt and 5kt Versions of Supply Storage, among other things.
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 21st, 2002, 07:05 PM
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BANNED USER
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Re: Somethings
Armored Weapons Platforms
Situation:
Large Weapons Platform with 10 Scattering Armor III on it
Attacked by a Weapon that does 100 points per hit
How many hits will it take befor it starts to hit the planet?
On a ship it would have to account for 10 x 150 of armor.
My impression is on the planet it is only accountng for the kT of the platform.
Am I reading this wrong?
Thanks
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October 21st, 2002, 07:14 PM
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Shrapnel Fanatic
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Location: Waterloo, Ontario, Canada
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Re: Somethings
Ignoring the fact that Scattering armor is a really bad choice for armor on any unit (Standard armor is much better; even Stealth is a bit better than scattering)
The amount of damage required to kill the platform and start hurting the planet is the Armor hitpoints + Internal hitpoints + shield points on the platform. All three are combined to get a single value for the strength of the platform.
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