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  #1  
Old October 19th, 2002, 01:59 AM

Gryphin Gryphin is offline
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Default Re: Somethings

SJ, Hmm, evil and if it works seemingly unstoppable.
I'll try to mod / build / test that for grins and the experiance.

Speaking of mods:
I hate loosing 10kt of space on my ships.
I'm guessing I can
Give a 10kt size to any component
I can see a reduced capacity 10kt:
Cargo Bay, PDC, Armor, ECM?, Combat Sensors?,
Any suggestions?
Questions:
Should a modded component cost more than the Fractional reduction in space?
IE if the 20kt Version cost 200 mineral, should the 10kt Version cost 100 or 125?

Should a "Swiss Army Knife" component cost more than the sum of its parts?
IE: 20kt ECM + Combat Sensors + Aux Bridge cost more than the sum of each of them separately?
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  #2  
Old October 18th, 2002, 04:04 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Somethings

Quote:
Should a modded component cost more than the Fractional reduction in space?
IE if the 20kt Version cost 200 mineral, should the 10kt Version cost 100 or 125?
IMO, the smaller component should cost slightly more (125), but should certainly be less efficient.
IE: 20kt cargo that gives 750 storage VS 10kt cargo that gives 300 storage.
Quote:
Should a "Swiss Army Knife" component cost more than the sum of its parts?
IE: 20kt ECM + Combat Sensors + Aux Bridge cost more than the sum of each of them separately?
Definitely. It has the added value of saving 10kt of space, and reduced repair time.
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  #3  
Old October 18th, 2002, 05:49 PM

Gryphin Gryphin is offline
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Default Re: Somethings

SJ,
Thanks. This will get me on my way for the
Gryphin_AI*
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  #4  
Old October 18th, 2002, 06:26 PM
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[:] AI
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  #5  
Old October 18th, 2002, 09:09 PM
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Default Re: Somethings

Pirates & Nomads has 10kt and 5kt Versions of Supply Storage, among other things.
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Old October 21st, 2002, 07:05 PM

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Default Re: Somethings

Armored Weapons Platforms
Situation:
Large Weapons Platform with 10 Scattering Armor III on it
Attacked by a Weapon that does 100 points per hit
How many hits will it take befor it starts to hit the planet?
On a ship it would have to account for 10 x 150 of armor.
My impression is on the planet it is only accountng for the kT of the platform.
Am I reading this wrong?
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  #7  
Old October 21st, 2002, 07:14 PM
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Ignoring the fact that Scattering armor is a really bad choice for armor on any unit (Standard armor is much better; even Stealth is a bit better than scattering)
The amount of damage required to kill the platform and start hurting the planet is the Armor hitpoints + Internal hitpoints + shield points on the platform. All three are combined to get a single value for the strength of the platform.
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