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  #1  
Old October 20th, 2002, 07:54 AM
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Default Re: Giant Stars?

Ahhh, I see. Thanks for the help!
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Old October 20th, 2002, 09:05 AM
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Default Re: Giant Stars?

Also, in some mods, sphereworlds have more of a point (mods that have population modifiers high enough for sphereworlds to use effectively).

P&N (Pirates and Nomads) is a good one for this. With a Temporal / Advanced Storage race, I was able to get a 77B population on one sphereworld ... and SpaceYard rates of 117K/117K/117K ... !!

On a semirelated topic ... as far as modding planet sizes, does anyone know the theoretical maximum number of facilities a given world, ringworld, or sphereworld could be assigned ... ?
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Old October 20th, 2002, 09:41 AM
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Default Re: Giant Stars?

Possibly 999. That, or 256^2-1. Or, so completely random arbitrary number.

[ October 20, 2002, 08:42: Message edited by: Imperator Fyron ]
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Old October 21st, 2002, 04:13 AM
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Default Re: Giant Stars?

So you could build a sun destroyer in like one turn?
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Old October 21st, 2002, 04:18 AM
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Default Re: Giant Stars?

Or a fully armed Battlemoon in about three,
and about a zillion fighters.
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Old October 21st, 2002, 04:26 AM
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Default Re: Giant Stars?

Yes, just think, It'd be like Trantor of Foundation fame, it woudl require 20+ worlds to support its voracious appetite for resources (if you ignore the fact it doesn't produce resources).

Now there's an idea, how about making a sphereworld that doesn't produce resources, it has like 10 slots or so, so its only useful as a shipyard with 64 B people. By the way, growing that many people is truly heinous
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Old October 21st, 2002, 04:35 AM
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Default Re: Giant Stars?

I'll be adding spaceyard expansion projects...

Then you could have the Sphereworld filled up with 200 spaceyards, and be getting 25-50 times more build rate instead of resource production facilities.

[ October 21, 2002, 03:47: Message edited by: Suicide Junkie ]
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