|
|
|
 |

October 16th, 2002, 06:37 PM
|
Corporal
|
|
Join Date: Dec 2001
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Pirates and Nomads V3.1b glitches
Thanks alot! Now can I add other races to this mod? IE. Will other races like the Klingons recognize these components or does the AI of races have to be programmed to recognize the components, facilities, etc. of this or any other mod? Thanks
|

October 16th, 2002, 06:50 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Pirates and Nomads V3.1b glitches
You can add any race that is designed for the default game (including TDM races - highly reccommended) simply by copying them into the P&N races folder, and running my AIPatcher.
You can get the AIPatcher from the P&N downloads section.
Just run it, browse to the AI folder, and click the patch button 
__________________
Things you want:
|

October 16th, 2002, 10:27 PM
|
Corporal
|
|
Join Date: Dec 2001
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Pirates and Nomads V3.1b glitches
I'm not sure what I'm doing wrong but I keep getting this message when I press the "patch" button- "Failed AI_general.txt not found" Can you help me out here? Thanks!
|

October 16th, 2002, 10:55 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Pirates and Nomads V3.1b glitches
That sounds like the AI is either not present, or not installed correctly...
It could also be that you haven't selected the AI to patch, either. The AIPatcher only deals with one AI at a time.
Three things are critical:
1) The folder the race is in must match the race files. "races\Norak\" should contain "Norak_AI_something.txt" files.
2) The racename_AI_designcreation.txt and racename_AI_general.txt files must both exist.
3) The AIPatcher must be pointed to the races\Racename folder.
An example of what you should have:
In C:\SE4\Pirates&Nomads\Pictures\Races\Norak,
Norak_AI_general.txt
Norak_AI_designcreation.txt
Norak_Portrait_Battlecruiser.bmp
...
plus more .BMPs and .TXTs
In the AIPatcher, you select the C-drive, and doubleclick your way down to the Races folder.
Click on the Norak folder, and press the Patch button.
[ October 16, 2002, 21:56: Message edited by: Suicide Junkie ]
__________________
Things you want:
|

October 16th, 2002, 11:19 PM
|
Corporal
|
|
Join Date: Dec 2001
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Pirates and Nomads V3.1b glitches
That's It!! However I did notice that the races were patched to P&N 3.0 under SEIV 1.60. Does that make a big difference than 1.78? Thanks.
|

October 16th, 2002, 11:44 PM
|
Corporal
|
|
Join Date: Dec 2001
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Pirates and Nomads V3.1b glitches
I just tried to load all the races I put into the 3.1 file having modified them through the AI Patcher 2b and now it won't let me load any in the game setup screen. Any ideas?
|

October 17th, 2002, 05:35 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Pirates and Nomads V3.1b glitches
Slightly OT: waht is the "Syndicate Catalog for "P&N on PBW" game."?
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|