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Old October 17th, 2002, 04:17 AM
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Default Proportions and Devnull Mod combo

Would the two of you mind if I made a mod combining the best (in my opinion) of Proportions and Devnull mods? I wanted to get consent before starting some project that might get shot down. I like the minor little changes of Devnull such as minesweeping ability of point defense weapons, the splitting of monolith facilities, systemwide fleet training, ect, and at the same time I enjoy the more building-focused aspect of Proportions, plus the different little support extras scattered around, like the weapon platform control centers.

[ October 23, 2002, 00:45: Message edited by: Mylon ]
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Old October 17th, 2002, 04:18 AM
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Default Re: Proportions and Devnull Mod combo

Rollo is in charge of Devnull, not Geo.
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Old October 17th, 2002, 05:49 AM
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Default Re: Proportions and Devnull Mod combo

Yep, I dug it up out of the grave, but Rollo is the one who has brought it back to life. I haven't touched it since the Version released on the Gold CD. Even on that one Rollo did most of the hard work. Since then he's done all of it.
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Old October 17th, 2002, 08:25 AM
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Default Re: Proportions and Devnull Mod combo

Be my guest, Mylon. I only ask that people mention the use in the readme.

You might want to look at Derek's Mod, which, if I'm not mistaken, does exactly what you propose, but of course with what Derek likes best from both mods.

PvK
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Old October 17th, 2002, 02:30 PM
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Default Re: Proportions and Devnull Mod combo

Long time since Derek updated his mod. It was base on Proportion 1.5 if I'm not mistaken. It would be good if anyone update it or make a new compilation of Proportion/Devnull
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Old October 17th, 2002, 04:14 PM
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Default Re: Proportions and Devnull Mod combo

I do intend on giving full credit to both PVK and Rollo and the original creator of Devnull, Devnull himself. Plagerism is about one of the worst sins a person could commit, in my opinion.

I intend to create a city I, a City II, and a city III based on research, intelligence, mineral extraction, organic extraction, radioactives extraction, and probably industry. This way, while the more specialized facilities increase in usefulness, so will cities. I also plan on modifying the cost of cities somewhat to make them slightly more appealing.

Another change I would like to make is to create a "city foundation" structure which has the production rate of a space yard, and can be upgraded into a spaceport city, which will have a production rate as well. Granted, this will make homeworlds even more powerful, but perhaps they might stand a chance at building an extra Cultural World Center or upgrading the ones they have to the III Version.

I am curious about how I will keep this mod up to date with Proportions and Devnull mods as they are updated (have to go locate changes and copy/paste them), but I'm still waiting on Rollo's okay.
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