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October 17th, 2002, 07:35 PM
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Private
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Join Date: May 2002
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Re: Newbie questions
[quote]Originally posted by Q:
Quote:
Therefore you better move such an almost finished project to the end of the list (where it gets no more points added) and insert a new one before it. It seems to be important (I never tested this myself) that a least one counter intel projects gets some new points added, otherwise all your counter intel is ineffective.
So the best way to achieve this is usually to put as many offensive intel projects at the beginning of the list as you can finish in one turn while still having enough points left for counter intel to stop your enemies. Then turn the "divide points equally" off.
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Ok, but this means I must turn the "repeat projects" on, because if i don't all of them will be completed, leaving me unprotected. Is it correct?
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October 17th, 2002, 07:45 PM
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Colonel
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Re: Newbie questions
No, only the offensive projects should be completed in one turn:
Say you have 300000 intel points per turn and you have one counter intel project 3 that has already 400000 intel points accumulated.
You can now either spend more than 200000 points on offensive intel points (all at the beginning of the list) or start a new counter intel project 3 and put in before the old one in the list. Then you can turn off the "divide points equally" and the old, almost finished intel project will still be unfinished after the next turn and you lost no points.
The repeat project is an option but not necessary and if you had success with your offensive intel projects, it might be unresonable to repeat the same project again (e.g. crew conVersion).
[ October 17, 2002, 18:48: Message edited by: Q ]
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October 19th, 2002, 01:59 AM
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Sergeant
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Location: Lithuania
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Re: Newbie questions
When Counter Intel is almost finished I just replace it with the fresh one. Just don't want to risk having troubles
And yes, turn Divide points off. All your offensive projects must be in front of Counter Intel project and MUST be 'finishable' in 1 turn _AND_ there must be some points left for CounterIntel. Otherwise it won't work and all the enemy's intel projects will hit you. Usually it is very painful (gues how I found it out ...  ).
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October 18th, 2002, 05:46 PM
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Major
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Join Date: Aug 2002
Location: Western Canada
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Re: Newbie questions
Originally posted by Suicide Junkie:
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One thing you can do is:
Order a ship to warp through an unexplored warppoint, then give an order to warp through a second unexplored warppoint.
What will happen when the turn is processed is thus:
- The ship warps and maps the system.
- The ship moves back through to the original system, and heads towards the second warppoint.
- If the second is close enough, you can explore both in one turn.
This is especially useful if the first unexplored system turns out to be a powerful variety of black hole... You ship will warp in, and back out before the pull of the hole can suck it down.
If the system is normal, with planets, you can use the turn replay to see what planets were colonized and what ships were where for the few days your ship was in the system.
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SJ...where is this "turn replay"? fused
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October 18th, 2002, 06:38 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Newbie questions
In a simultaneous game, the turn replay controls are the rightmost buttons in the toolbar.
(See buttons with Pink Arrows (IIRC) )
In a sequential game, you don't need the replay, since you see everything as it happens.
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October 18th, 2002, 09:00 PM
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General
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Join Date: Feb 2001
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Re: Newbie questions
Quote:
In a simultaneous game, the turn replay controls are the rightmost buttons in the toolbar.
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Or, if you normally run SE IV at 800x600, the fourth panel of command buttons.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 18th, 2002, 10:32 PM
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Second Lieutenant
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Join Date: Oct 2001
Location: California
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Re: Newbie questions
When i tried to use the "pink buttons" my computer decided SE4 wasn't responding. The nex time it took like 20 minutes and i had no idea what was going on, can anyone make sense of these things, cause i have no idea what to do with them.
O, and what if you don't a budget of 300,000 intel, what if you only are bringing in 40,000 or less, and can't complete any offensive projects you want in 1 turn or less.
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