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  #1  
Old October 19th, 2002, 01:59 AM
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Default Re: Newbie questions

When Counter Intel is almost finished I just replace it with the fresh one. Just don't want to risk having troubles
And yes, turn Divide points off. All your offensive projects must be in front of Counter Intel project and MUST be 'finishable' in 1 turn _AND_ there must be some points left for CounterIntel. Otherwise it won't work and all the enemy's intel projects will hit you. Usually it is very painful (gues how I found it out ... ).
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  #2  
Old October 18th, 2002, 05:46 PM
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Default Re: Newbie questions

Originally posted by Suicide Junkie:
Quote:
One thing you can do is:
Order a ship to warp through an unexplored warppoint, then give an order to warp through a second unexplored warppoint.

What will happen when the turn is processed is thus:
- The ship warps and maps the system.
- The ship moves back through to the original system, and heads towards the second warppoint.
- If the second is close enough, you can explore both in one turn.

This is especially useful if the first unexplored system turns out to be a powerful variety of black hole... You ship will warp in, and back out before the pull of the hole can suck it down.

If the system is normal, with planets, you can use the turn replay to see what planets were colonized and what ships were where for the few days your ship was in the system.
SJ...where is this "turn replay"? fused
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  #3  
Old October 18th, 2002, 06:38 PM
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Default Re: Newbie questions

In a simultaneous game, the turn replay controls are the rightmost buttons in the toolbar.
(See buttons with Pink Arrows (IIRC) )

In a sequential game, you don't need the replay, since you see everything as it happens.
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  #4  
Old October 18th, 2002, 09:00 PM
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Default Re: Newbie questions

Quote:
In a simultaneous game, the turn replay controls are the rightmost buttons in the toolbar.
Or, if you normally run SE IV at 800x600, the fourth panel of command buttons.
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Old October 18th, 2002, 10:32 PM
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Default Re: Newbie questions

When i tried to use the "pink buttons" my computer decided SE4 wasn't responding. The nex time it took like 20 minutes and i had no idea what was going on, can anyone make sense of these things, cause i have no idea what to do with them.

O, and what if you don't a budget of 300,000 intel, what if you only are bringing in 40,000 or less, and can't complete any offensive projects you want in 1 turn or less.
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  #6  
Old October 18th, 2002, 10:35 PM
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Default Re: Newbie questions

If you are making that few points, you won't have to worry about your defense projects being completed

Just divide points (50/50), until there are enough stored in the attack one to complete it in one turn using undivided points.

PS: Skulky

Windows will decide a program is not responding if it dosen't refresh the screen for 40 seconds or so.
I have seen quite a few of my own programs be described as not responding while they are involved in a long batch of work...

If you have an especially large universe, slow computer, low RAM, or lots of ships, the replay can take quite a while to compile and view.

[ October 18, 2002, 21:40: Message edited by: Suicide Junkie ]
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  #7  
Old October 19th, 2002, 12:48 PM

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Default Re: Newbie questions

Quote:
Originally posted by Q:

The repeat project is an option but not necessary and if you had success with your offensive intel projects, it might be unresonable to repeat the same project again (e.g. crew conVersion).
Ok, Ok, Thank you. So when is it useful to use the "divide evenly option"?
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