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January 16th, 2001, 01:23 AM
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Private
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Join Date: Jan 2001
Location: Hamburg, Germany
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Re: Remote minning
Sadly remote mining decreases the value of the planet/asteroid by 1 percentage point PER robominer. So with fifteen robos on one battlestation it takes only ten turns to suck the world dry.
Another drawback is maintenance for the battlestation. It will stay the same amount, while return from the mined planet will decrease with its value.
It's not possible to mine a colonized planet.
In total I give the battle station mining project no positive business report. Bad return on investment. You have to build the thing first, then after sucking the planet dry (or even sooner when maintenance outweihgs return) you'll have to scrap it losing two thirds of your investment.
For a battlestation with 15 robominers II:
Cost: Battlestation: 18 kt
maintenance(10 turns) 35 kt
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53 kt
Scrap_Value of Base 18kT * 0.3 = 5.400
Incomeformula: (Planet_Value / Number_Robominers) * (Robominer_Return * Number_Robominers) * (Planet_Value / 100 / 2)
( with (Planet_Value / 100 / 2) being the average mining value because of the decreasing Planet_Value )
For a Planet_Value of 150% and 15 Robominers II with a return of 700 each:
150/15 * 700*15 * 150/100/2 = 10 turns * 10.500/turn * 0,75 = 78.750
For a Planet_Value of 120
120/15 * 700*15 * 120/100/2 = 8 * 10.500 * 0,6 = 50.400
For P_V of 105 you only get 38.587,5
Totals:
P_V 150%: 78.750 - 53.000 + 5.400 = 31150
P_V 120%: 50.400 - 53.000 + 5.400 = 2.800
P_V 105%: 38.588 - 53.000 + 5.400 = -9012
(Sorry, I used German notation: thousands point and decimal comma)
So in the end you'll be way better off with Heavy or Medium Satellites. Less maintenance cost plus you can relocate the sats after one location is out of minerals.
[This message has been edited by Eisenhans (edited 16 January 2001).]
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January 16th, 2001, 01:31 AM
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Sergeant
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Location: Syracuse,NY USA
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Re: Remote minning
I don't bother with robo-mining anyways because the AI doesnt do it,and I don't want to be able to do something they can't.
I also gave up moving and firing my own ships in tactical battle. The only fun you can have playing this game is to try to play on the same terms as the AI. Or play against a human.
As the game is now, I think we should only robo-mine against human opponents.
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January 16th, 2001, 01:52 AM
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Corporal
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Re: Remote minning
Remote mining would be infinitely more useful if we could mine inhabited planets. Great for research centers, military bases, etc. I think if MM does anything to remote mining, it should allow the mining of colonized planets.
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January 16th, 2001, 06:34 AM
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Re: Remote minning
Being able to mine colonized planets would have to be limited to only YOUR planets though. Otherwise you could do some really nasty tactics to your opponents.
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Harkonis HellRazor
__________________
Harkonis HellRazor
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January 16th, 2001, 08:19 AM
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First Lieutenant
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Re: Remote minning
What's wrong with that?
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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January 16th, 2001, 11:17 AM
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Corporal
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Re: Remote minning
To Eisenhans
Sorry, but planet value is decreased by 1% per minning ship/base not per miner.
With that and 150% starting value minning battlestation with 14 robo-miners I could mine for 120 turns making a profit.It would mine 914760 minerals, spent 322500 on maintenance and initial cost contributing 592260 minerals to empire before shutdown.
formulaes:
v0 initial planet value (1.5)
vd planet value decrease (0.01)
q quantity of miners (14 in my case)
r mining rate (600 for miner I)
i initial investment (base cost, 20K in my case)
m maintenance (2500 in my case)
t number of turns t=0 mark the turn when station starts minning
g(t)=r*q*(t+1)*(v0-t*vd/2) total minerals mined
e(t)=i+(t+1)m total expences
[This message has been edited by alasyr (edited 16 January 2001).]
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January 16th, 2001, 06:54 PM
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Private
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Re: Remote minning
Sure about the 1% decrease per mining station? I tried the thing out on my brother's computer and he only has the demo (0.99) and mining decreased 1% per miner. To be exact it decreased 7% per turn for each ressource although it should have decreased 7 for minerals 5 for organics and 2 for radioactives assuming it decrease depends on the number of miners.
Never tried it in the full Version though.
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