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  #1  
Old October 21st, 2002, 04:19 AM
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Default Re: Intelligence war

Or if you're organic put on organic weapons, that way when you want to go on teh offensive you can just bring along a few troops from your planets.

So, SJ, is 20 really the magic number? I've need up to 50 or 60 to bring a planet back into line before.
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  #2  
Old October 21st, 2002, 04:44 AM
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Default Re: Intelligence war

Well, 20 is a good start. 60 will really boost happiness, and more than a hundred will keep the pop jubilant despite really horrendous events like plagues.
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  #3  
Old October 21st, 2002, 09:02 PM
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Default Re: Intelligence war

Troops?!? Something I wish I had been aware of MUCH, MUCH sooner.
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Old October 29th, 2002, 10:00 PM

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Default Re: Intelligence war

Okay - I've followed the advice and now am fighting back against the evil Sergetti. Only problem is I try to use Puppet Political Parties and my efforts are always blocked by counter intel.
I have enough intel points to do a couple of PPP each turn (and a few smaller projects like resource procurement). If I use crew insurrection instead of PPP it works fine - any one know why? It seems to be the same whether I use "any planet" or if I choose a particular planet.
Also I have intelled an enemy ship which had a quantum reactor (limitless supply) a technology which I didn't have. When I scrapped/analysed the ship I didn't get the quantum reactor? any reason why. Is it something to do with me not having the right theoretical technology? If any one can shed some light on it I would be most grateful
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Old October 29th, 2002, 10:22 PM
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Default Re: Intelligence war

You probably got "emergency propulsion" or somesuch.

QR is something like level 7 in the tech area, so you'll need to analyse about 7 ships to get the tech.

// Captain Q says 5. 7 is pretty close to 5

[ October 29, 2002, 20:42: Message edited by: Suicide Junkie ]
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  #6  
Old October 29th, 2002, 10:31 PM
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Default Re: Intelligence war

Quote:
I have enough intel points to do a couple of PPP each turn (and a few smaller projects like resource procurement). If I use crew insurrection instead of PPP it works fine - any one know why?
PPP is the only intel project known to have a chance of failure even without counterintel opposing it, but if you're doing multiple PPPs, I don't know why at least some of them aren't succeeding.
Quote:
Also I have intelled an enemy ship which had a quantum reactor (limitless supply) a technology which I didn't have. When I scrapped/analysed the ship I didn't get the quantum reactor? any reason why. Is it something to do with me not having the right theoretical technology?
You should have gotten one level of Resupply tech (one of the Emergency Resupply Pods); you only would get the Quantum Reactor if you already had Resupply 4.
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Old October 29th, 2002, 11:19 PM

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Default Re: Intelligence war

Thanks for the help, I didn't realise you didn't get the same technology as on the ship - I DID get an energency supply pod technology so that explains why no QR - I'll just have to intel some more enemy ships!
Not sure about the PPP thing - maybe just keep on trying, only trouble is I need to use resource procurement just to keep my enconomy going or else I wouldn't be able to pay my maintainence costs. I thought that if I used PPP to get a couple of mineral planets it might relieve the pressure on me to use Resource procurement every turn and free up some intel points for crew insurrection. I have a serious mineral shortage - are robo miners etc worthwhile?
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