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October 21st, 2002, 04:19 AM
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Second Lieutenant
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Re: Intelligence war
Or if you're organic put on organic weapons, that way when you want to go on teh offensive you can just bring along a few troops from your planets.
So, SJ, is 20 really the magic number? I've need up to 50 or 60 to bring a planet back into line before.
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October 21st, 2002, 04:44 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Intelligence war
Well, 20 is a good start. 60 will really boost happiness, and more than a hundred will keep the pop jubilant despite really horrendous events like plagues.
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October 21st, 2002, 09:02 PM
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Major
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Re: Intelligence war
Troops?!? Something I wish I had been aware of MUCH, MUCH sooner. 
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October 29th, 2002, 10:00 PM
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Private
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Re: Intelligence war
Okay - I've followed the advice and now am fighting back against the evil Sergetti. Only problem is I try to use Puppet Political Parties and my efforts are always blocked by counter intel.
I have enough intel points to do a couple of PPP each turn (and a few smaller projects like resource procurement). If I use crew insurrection instead of PPP it works fine - any one know why? It seems to be the same whether I use "any planet" or if I choose a particular planet.
Also I have intelled an enemy ship which had a quantum reactor (limitless supply) a technology which I didn't have. When I scrapped/analysed the ship I didn't get the quantum reactor? any reason why. Is it something to do with me not having the right theoretical technology? If any one can shed some light on it I would be most grateful
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October 29th, 2002, 10:22 PM
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Shrapnel Fanatic
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Re: Intelligence war
You probably got "emergency propulsion" or somesuch.
QR is something like level 7 in the tech area, so you'll need to analyse about 7 ships to get the tech.
// Captain Q says 5. 7 is pretty close to 5
[ October 29, 2002, 20:42: Message edited by: Suicide Junkie ]
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October 29th, 2002, 10:31 PM
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General
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Re: Intelligence war
Quote:
I have enough intel points to do a couple of PPP each turn (and a few smaller projects like resource procurement). If I use crew insurrection instead of PPP it works fine - any one know why?
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PPP is the only intel project known to have a chance of failure even without counterintel opposing it, but if you're doing multiple PPPs, I don't know why at least some of them aren't succeeding.
Quote:
Also I have intelled an enemy ship which had a quantum reactor (limitless supply) a technology which I didn't have. When I scrapped/analysed the ship I didn't get the quantum reactor? any reason why. Is it something to do with me not having the right theoretical technology?
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You should have gotten one level of Resupply tech (one of the Emergency Resupply Pods); you only would get the Quantum Reactor if you already had Resupply 4.
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 29th, 2002, 11:19 PM
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Private
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Re: Intelligence war
Thanks for the help, I didn't realise you didn't get the same technology as on the ship - I DID get an energency supply pod technology so that explains why no QR - I'll just have to intel some more enemy ships!
Not sure about the PPP thing - maybe just keep on trying, only trouble is I need to use resource procurement just to keep my enconomy going or else I wouldn't be able to pay my maintainence costs. I thought that if I used PPP to get a couple of mineral planets it might relieve the pressure on me to use Resource procurement every turn and free up some intel points for crew insurrection. I have a serious mineral shortage - are robo miners etc worthwhile?
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