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Old October 23rd, 2002, 06:04 AM
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Default Re: Movement and Combat

The reason sometimes you don't get more than one combat per turn in stationary stand-offs, is that if the combat is a stalemate, where neither side gets hurt, then they'll stop trying until the situation changes. This avoids what would otherwise happen - heaps of no-event combats when a planet and its moon, or two derelict ships, were hostile, etc.

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Old October 23rd, 2002, 06:21 AM
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Default Re: Movement and Combat

Quote:
Originally posted by PvK:
The reason sometimes you don't get more than one combat per turn in stationary stand-offs, is that if the combat is a stalemate, where neither side gets hurt, then they'll stop trying until the situation changes. This avoids what would otherwise happen - heaps of no-event combats when a planet and its moon, or two derelict ships, were hostile, etc.

PvK
Well, that could be the case, but its not consistent. I remember one solo game against TDM races where I had a sat group at an enemy planet. On one turn there was about 20 "combats' without a shot being fired-- they were too far apart!

Uh, PvK, assuming you are correct, how do you know that is the reason?
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Old October 23rd, 2002, 08:09 AM
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Default Re: Movement and Combat

Here is a quote from the SE 4 gold manual under "combat":

Quote:
Combat in a simultaneous game takes place when enemy forces are in the same location in a solar system. Different than in a Turn-Based game, combat does not begin automatically when enemy ships first enter the same location. Combat only takes place every 5 days in the 30 days of the turn month. If the enemy forces are at the same location on a 5th day, then combat will take place.
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Old October 24th, 2002, 05:45 AM
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Default Re: Movement and Combat

Slick, the manual is wrong!

I watched an enemy ship at speed 12 and with emergency propulsion engaged move one sector per day and slag 3 planets by day 5 when the emergency prop. gave out. Not a planet with two moons, but three planets at three different sectors.

You are limited only by how many enemies you can get to.

The five day rule would allow enemy fleets to enter the same sector, stick around for a few days, then both leave without engaging in combat. I have never seen that happen.
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