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Old October 28th, 2002, 12:55 AM
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Default Re: Ships Orders

From Geoschmo:
Quote:
Mea Culpa Grandpa Kim.
No worries, Geo. I made a mistake once myself, back in 1950.... er, no it was my parents that made the mistake!

Geo, based on your analysis, it would be better to use security stations rather than SDD. You would be much more likely to keep your ship intact and end up destroying the boarding ships. This would be an especially good idea if your ships are large (and expensive) and the boarding ships are small (and cheap).

Kim
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Old October 28th, 2002, 01:15 AM

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Default Re: Ships Orders

GK, the security stations do not destroy the boarding ship. Interesting analysis, geo.
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Old October 28th, 2002, 01:29 AM
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Default Re: Ships Orders

Grandpa Kim if your enemy is using cheap boarding ships to get your vessels to self destruct, then yes Security stations would be better than SDD. Security stations are the same size and cost as boarding parties of the same tech level, and between 2 to 3 times as effective, depending on tech level.

However one 10K SDD will stop as many boarding parties as the enemy puts on their ship. And it has another use, eliminating those pesky maint costing ships that are out of fuel or damaged and out of reach of a yard. So like everything else there are tradeoffs. And there is nothing stopping you form using both.

Also, as discussed in another thread recently, shields and one shield regenerator comp will prevent boarding, at least until the regenerator comp is destroyed.

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Old October 28th, 2002, 01:29 AM
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Default Re: Ships Orders

Nice info Geo!!!

So in my P&N game a ship with one Swashbuckler would have an attack equal to 12. (40 guys at 30% effective) and thus could not capture any ship with a crew quarter. So if I put 2 of then on I could capture a ship with one crew quarter but not one with 2 or more. This could certainly explain all my problems.
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Old October 28th, 2002, 03:31 AM
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Default Re: Ships Orders

Quote:
Originally posted by geoschmo:

However one 10K SDD will stop as many boarding parties as the enemy puts on their ship. And it has another use, eliminating those pesky maint costing ships that are out of fuel or damaged and out of reach of a yard. So like everything else there are tradeoffs. And there is nothing stopping you form using both.

Geoschmo
G...how does it eliminate the main costing ships? Can it auto-destruct?
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Old October 28th, 2002, 03:43 AM
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Default Re: Ships Orders

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Originally posted by tbontob:
quote:
Originally posted by geoschmo:

However one 10K SDD will stop as many boarding parties as the enemy puts on their ship. And it has another use, eliminating those pesky maint costing ships that are out of fuel or damaged and out of reach of a yard. So like everything else there are tradeoffs. And there is nothing stopping you form using both.

Geoschmo
G...how does it eliminate the main costing ships? Can it auto-destruct?
I just mean that if you have a ship that's incapacitated and no space yard handy to repair or scrap it, you can end up paying a lot of maintenance while for a useless piece of scrap metal. If the ship has the SDD device on it you can give it orders to self destruct. The only time it does it automatically though is if a boarding ship tries to board it.

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Old October 28th, 2002, 05:19 AM
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Default Re: Ships Orders

Have you confirmed this via a test? That is, the fact that "don't get hurt" orders for a fleet are ignored and the ships execute according to their own rules?

EDIT: I posted this after reading p. 2 im not really awake.

[ October 28, 2002, 03:27: Message edited by: Skulky ]
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