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November 4th, 2002, 09:52 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: P&N for v1.78?
Yes, Geo made that mod.
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November 6th, 2002, 02:20 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: P&N for v1.78?
Well, bad news.
All those files I copied were left with their DOS-Version (8 character limit) names, so most of my stuff is pretty much useless without the horrible job of renaming of 40,000 files
I'll have to try and pull them out again...
EDIT
Ah! Finally.
System restored. Now I just have to catch up on sleep
[ November 06, 2002, 01:44: Message edited by: Suicide Junkie ]
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November 6th, 2002, 05:41 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: P&N for v1.78?
With my computer repaired, SE4 modding continues!
SJ's ToDo list for P&N PBW:
- large drives!
- ruins & racial crossovers
- Major training facilities are spaceborne.
+ small racial armors. (done)
- Totally redo weapons.
- Gun Nuts -200 kt to mount requirements.
- Redo mines & sweeping system
- Training facilities only on maintenance-bearing bases. Cost scales as max% cubed or so. Max training fairly unlimited, but to double the training, you pay roughly 8x as much in maintenance.
Any other suggestions?
[ November 06, 2002, 03:42: Message edited by: Suicide Junkie ]
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November 6th, 2002, 05:52 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: P&N for v1.78?
Formations. Ask Mephisto if you can borrow the Formations file he made for TDM that has a bunch of extra slots in them so that extra ships won't start in completely random places, far from the main battle lines.
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November 6th, 2002, 10:05 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: P&N for v1.78?
SJ, you can of course use the formations.txt from the TDM-ModPack. 
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November 6th, 2002, 11:58 PM
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Corporal
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Join Date: Oct 2001
Posts: 99
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Re: P&N for v1.78?
S_J,
Please do include some smaller weapons for racial and cross-over techs.
CombatSquirrel
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November 7th, 2002, 06:43 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: P&N for v1.78?
SJ's ToDo list for P&N PBW:
- add no-ai files
- add TDM formations
- recheck weapons for unit mounting.
- large drives!
- ruins & racial crossovers
- Major training facilities are spaceborne.
X small racial armors.
- Totally redo weapons.
X Gun Nuts -200 kt to mount requirements.
- Redo mines & sweeping system
- Training facilities only on maintenance-bearing bases. Cost scales as max% cubed or so. Max training fairly unlimited, but to double the training, you pay roughly 8x as much in maintenance.
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