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  #1  
Old November 8th, 2002, 11:37 AM
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Default Re: P&N for v1.78?

Quote:
Originally posted by Imperator Fyron:
You may need to download and install the Image Mod (which is linked in my sig).
thx, that hit the problem exactly!
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  #2  
Old November 8th, 2002, 07:43 PM
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Default Re: P&N for v1.78?

SJ, will there ever be anything that can be built from "Rube Goldberg Designs" or is it just to make sure players don't *always* get anything useable from a tech stash?
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  #3  
Old November 9th, 2002, 12:12 AM
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Default Re: P&N for v1.78?

Dumbluck: Thanks for the suggestions!
Done, Done, and Done

There's nothing currently planned for RGD tech. If you have some appropriate suggestions, I would be willing to add them

SJ's ToDo list for P&N PBW:
- add no-ai files
X add TDM formations
X add super popmodifiers file
X adjust prices for characteristics. (Be sure to look closely at the most common, and most ignored ones )
X fix minor image/sound bugs.
X disallow unit mounts on DU autocannons.
X recheck weapons for unit mounting and clean up availability list.
- Change Allegiance Subverter into anti-boarding-defense Mental Shredder.
- Change Talisman into a vehicle mount.
- Add drones to Pirate races.
- Add seekers to fighters
X Repair small gravitic drive MP/kt settings.
- Change supply storage tech requirements to require resupply tech. Rename resupply tech to supply storage tech.
X Extend unit shield mounts to cover mini-shield generators.
X large drives!
X Scale up solar sails 10x, and add more levels.
- ruins & racial crossovers
X small racial armors.
X add more levels of shield regenerators (up to 2x rate at maxtech)
X tweak mini-regenerators to match the full size regens.
X add more levels of solar collector tech.
- Adjust prices & supply use of weapons.
- Adjust facility costs to reflect labour.
X Gun Nuts -200 kt to mount requirements.
- Redo mines & sweeping system
- Major training facilities are spaceborne.
- Training facilities only on maintenance-bearing bases. Cost scales as max% cubed or so. Max training fairly unlimited, but to double the training, you pay roughly 8x as much in maintenance.

[ November 09, 2002, 16:30: Message edited by: Suicide Junkie ]
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  #4  
Old November 9th, 2002, 06:33 AM

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Default Re: P&N for v1.78?

Man, this is sounding like sooooo much fun!

Can we assume that you're using your old PBW population modifiers?
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  #5  
Old November 9th, 2002, 08:31 PM
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Default Re: P&N for v1.78?

SJ's ToDo list for P&N PBW:
- add no-ai files
X add TDM formations
X add super popmodifiers file
X adjust prices for characteristics. (Be sure to look closely at the most common, and most ignored ones )
X fix minor image/sound bugs.
X disallow unit mounts on DU autocannons.
X recheck weapons for unit mounting and clean up availability list.
- Change Allegiance Subverter into anti-boarding-defense Mental Shredder.
- Change Talisman into a vehicle mount.
- Add SpaceYard Expansion projects.
- Convert to limited supplies mode.
- Add drones to Pirate races.
- Add seekers to fighters
X Repair small gravitic drive MP/kt settings.
- Change supply storage tech requirements to require resupply tech. Rename resupply tech to supply storage tech.
X Extend unit shield mounts to cover mini-shield generators.
X large drives!
X Scale up solar sails 10x, and add more levels.
- ruins & racial crossovers
X small racial armors.
X add more levels of shield regenerators (up to 2x rate at maxtech)
X tweak mini-regenerators to match the full size regens.
X add more levels of solar collector tech.
- Adjust prices & supply use of weapons.
X Adjust facility costs to reflect labour.
X Gun Nuts -200 kt to mount requirements.
- Redo mines & sweeping system
- Major training facilities are spaceborne.
- Training facilities only on maintenance-bearing bases. Cost scales as max% cubed or so. Max training fairly unlimited, but to double the training, you pay roughly 8x as much in maintenance.

[ November 09, 2002, 19:23: Message edited by: Suicide Junkie ]
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  #6  
Old November 11th, 2002, 06:00 AM
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Default Re: P&N for v1.78?

Quote:
Originally posted by Suicide Junkie:
There's nothing currently planned for RGD tech. If you have some appropriate suggestions, I would be willing to add them
How about the High Energy Minimizer - instead of increasing the power of a weak beam like the High Energy Magnifier, it decreases the power of a strong beam into something completely useless! "By means of multiply redundant electrical resistors and nineteen successive stages of 50% entropic-loss matter-to-energy conVersions, a fairly powerful energy beam is converted into a tiny pellet projected from a popgun not even strong enough to stun a mouse."

(BTW, why'd you post the same list of features twice? Did you complete a few and put X's by them? Didn't notice any differences at first glance...)
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  #7  
Old November 11th, 2002, 03:19 PM
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Default Re: P&N for v1.78?

I've been completing some, and adding others
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