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  #1  
Old October 29th, 2002, 07:08 AM

Taera Taera is offline
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Default Re: using moray

good point. i dont rightly know what textures have the material proxies but sometimes these can be invaluable, but only sometimes. i only use them once for a while myself.
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Old October 29th, 2002, 07:42 AM
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Captain Kwok Captain Kwok is offline
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Default Re: using moray

If you use a lot of bitmap textures with specific features like lettering and windows - material proxies are super important - and so is using alt-T to select them .
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Old October 29th, 2002, 08:07 AM

Taera Taera is offline
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Default Re: using moray

i see. dont use these much, i make all my windows and letters by hand, look better then.
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Old October 30th, 2002, 02:19 AM
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Default Re: using moray

I think you misunderstand - When I say bitmaps I'm usually referring to imagemaps...same thing you probably do. All my little windows and details are done by hand in photoshop for the imagemap and then added to the model.
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Old October 29th, 2002, 04:57 PM

Atraikius Atraikius is offline
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Default Re: using moray

A neat way of doing windows in moray (or POV-Ray), at least if you have the patience; is to make a slightly smaller copy of the model inside the original model with an opaque black texture, make holes in both the outer and inner model that are filled with a shape with a tinted glass material, then place a light source in the center of the model.
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Old October 30th, 2002, 05:42 AM

Taera Taera is offline
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Default Re: using moray

atrakius - exactly. if anyone here has my TechnoLogic racestyle take a look at the bigger ships - dreadnoughts, battleships, bases. Now you see all these small windows? each of them is a differenced square . realy, those models usualy have 500+ cutout objects. i dont use black textures though, they're too standard.
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Old October 30th, 2002, 01:47 PM

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Default Re: using moray

Taera - Only the inner coppy of the model is black to block the light from the point source inside the object, with the cut outs matching the ones on the main model so it looks like lights are comming from inside the ship without messing up the texturing of the outer model.
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