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October 28th, 2002, 10:23 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Ok, so...
Quote:
Originally posted by PaladinX:
No workarounds like 0 cost techs that make other techs unavailable when researched?
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You can not have a tech area disable other tech areas. You are stuck using the honor system.
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October 28th, 2002, 10:56 AM
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Private
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Join Date: Oct 2002
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Re: Ok, so...
Oh well, I guess I'll start writing it with the honor system for now and hope for the required trait and restricted trait fields to be activated in the next patch
-Paladin
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October 28th, 2002, 06:41 PM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
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Re: Ok, so...
Yeah, was trying to do something similar, but couldn't find any work arounds. At least when you setup the AI it will only have the traits you pick for them.
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October 28th, 2002, 09:45 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Ok, so...
Quote:
I'm a programmer, it goes against my training to trust my Users
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I know what you mean.
In P&N, The Pirate, Normal and Nomad traits are all 0 points, and are supposed to be mutually exclusive.
However, any race that chooses more than one will be obvious as soon as they come in contact with any other empire:
- when you view the race, one of the tabs includes their characteristics, and also lists all traits they picked. They cannot hide.
__________________
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October 31st, 2002, 03:13 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Ok, so...
...unless they pick so many traits that the list runs off the bottom of the window... SJ!!! 
__________________
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