.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 30th, 2002, 11:32 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Weapons that Capture Planets

Or, What about subverters that worked on troops, against troops?

Every turn, a few of the ememy units/militia turn to your side
Reply With Quote
  #2  
Old October 31st, 2002, 11:04 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Weapons that Capture Planets

Cool! Or how about replacing the PPP intel op with one that converts a some of the population to your side in a popular uprising. Then combat occurs between your militia on one side and enemy militia + any troops on the other. If you're quick, you could get some of your own troops in to support the militia, or get a transport in and take away some of your new populaton.
Reply With Quote
  #3  
Old October 31st, 2002, 01:02 PM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Weapons that Capture Planets

Dogscoff: Actually, that sounds like an excellent fix to the PPP. You just posted it in the wrong thread is all!

To extenc this idea, you could break the new PPP into several levels (I'll leave the actual numbers up to you modders):

-level 1 converts some of the planet's population
-Level 2 converts more of the planet's population
-level 3 converts half of the population
-level 4 converts more than half of the population.
-level 5 converts about 3/4 of the population.

I really don't think that you could really convert more than about 75% to 80% of any given population. There are going to be the fring nuts that think that their leader is God Reborn and can do no wrong; they won't even consider any other alternative.

Edit: Actually, maybe that should be closer to 10 or 15% unconvertable.... And you'd want the percentage gains to decrease considerably with each successive level of PPP. Something like:
level 1: 15%
Level 2: 40%
Level 3: 60%
Level 4: 75%
Level 5: 85%

Where:
You gain 25% from level 1 to 2
You gain 20% from level 2 to 3
You gain 15% from level 3 to 4
you gain 10% from level 4 to 5

Heh. So much for leaving the numbers up to you modders...

[ October 31, 2002, 11:12: Message edited by: dumbluck ]
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #4  
Old October 31st, 2002, 09:39 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Weapons that Capture Planets

Actually, if you reduce the number of ground combat turns to 1 or 2, you would only have to give the PPP a conVersion factor of 20% or less.

Since the battle will Last at least a few turns, you can add additional PPPs to the same planet, to improve your odds.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:15 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.