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Old October 31st, 2002, 05:18 PM
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Default Re: Removing population from a planet.

Quote:
Originally posted by tbontob:
Interesting! You can "colonize" a planet with 0 population, but you cannot make a 0 population planet after it has a population.

Seems like a "minor" bug to me.
Yes, you can. What you do is get the population below 50M, and then give the planet the "Abandon Planet" order, but when it asks you if you want to scrap all facilities you say no. This will remove all the pop from the planet, but you will still have the colony there and all the facilities.

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[ October 31, 2002, 15:24: Message edited by: geoschmo ]
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Old October 31st, 2002, 07:11 PM
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Default Re: Removing population from a planet.

Thanks Geo

I ran a sim without a facility, so hitting the "Abandon Planet" wiped the colony out.

Should have tried running a sim wih a facility on the planet.
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Old October 31st, 2002, 07:21 PM
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Default Re: Removing population from a planet.

Hmmmm

Seems to me MM could change the coding to allow any race to own a "colonized planet" with zero population by simply depositing some of its population there.

The planet is empty, so there is nothing to oppose another race from taking it over.
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Old October 31st, 2002, 07:33 PM
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Default Re: Removing population from a planet.

Quote:
Originally posted by tbontob:
Hmmmm

Seems to me MM could change the coding to allow any race to own a "colonized planet" with zero population by simply depositing some of its population there.

The planet is empty, so there is nothing to oppose another race from taking it over.
Not only that, but there is a bug in simultaneous turn games where you can't even capture a colony with no population with troops. The troop ship will simply run for the corner. It's like it doesn't recognize the enemy colony is there or something. In tactical combat though it is possible to capture.

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Old October 31st, 2002, 07:35 PM
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Default Re: Removing population from a planet.

When you abandon planet, does the population go anywhere (like to your nearest inhabited world?) or do they simply all find a nice inter-dimensional doorway and go to a better place?
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Old October 31st, 2002, 08:13 PM

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Default Re: Removing population from a planet.

They evaporate or move another plane of exisistance.
The only practical reasons I can see to do this is to prefent them from falling into the hands of the evil forces.
You could also do it to save the population from the horror of being glassed.

[ October 31, 2002, 18:15: Message edited by: Gryphin ]
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Old October 31st, 2002, 08:52 PM
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Default Re: Removing population from a planet.

This is an interesting question. It makes some sense when you consider the lack of visable infrastructure in SEIV. Population growth on colonies is too fast, and yet homeworld populations stop the moment they hit an arbitrary limit. Resources are shared throughout the empire by the simple act of building a space port in each system, no tranports required.

I have always taken the view that there are a number of smaller "non-military" vessels flitting about that are not shown in the game. Resource traders, space liners, private vessels. And the great rate in reproduction rates on colony worlds and arbitray limits on the homeworld can simply be ignored and considered as a function of this. Call it a low level background population movement. As opposed to the "state controlled" mass movement of populations via the colony ships and military transport craft.

This can also be used to explain the blockade of planets, as the stoppage of these vesels. And Abandoning populations can be thought of as simply finding passage by this other means to evacuate the planet.

Of course non of this justification is neccesary to play the game, but it helps me.

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