.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 3rd, 2002, 07:54 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

Quote:
Originally posted by Suicide Junkie:
What about the ability to save simultaneous game turns, and continue later?
That's the main reason why I usually don't play simultaneous games although it would be much fairer against the AI. If it takes more than half an hour in the later game for me to make the turn, it is annoying that I can't interrupt, save what I did and continue later.
That should not be too difficult for MM to implement.
Reply With Quote
  #2  
Old November 3rd, 2002, 08:22 AM
Skulky's Avatar

Skulky Skulky is offline
Second Lieutenant
 
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
Skulky is on a distinguished road
Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

OMG, when you're almos done with a turn, and gtg but leave your computer on and it frezzes and now you have an extra 2 hrs of work (which you just perfected).

AHHHHHHH, this i want to not be a problem, no?
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
Reply With Quote
  #3  
Old November 4th, 2002, 06:59 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

i would like to see an option on the starmap editor that would allow you to select a position on the starmap then randomly create a starsystem at that location. then edit the system as usual from there.
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #4  
Old November 4th, 2002, 06:33 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

Latest patch infos:

Version 1.82:
1. Changed - Ships in combat will now follow their fleet's strategy regardless
of whether they are in a combat group or not.
2. Fixed - Computer Players which had a "Computer Player Bonus" set above
None were not using all of their bonus funds.
3. Fixed - The largest ship in a sector was not always being drawn on top
in the system display.
4. Fixed - Planets in combat would not fire all of their weapons (sometimes).
5. Fixed - Planets in combat would not fire enough seekers against a target
to guarantee its destruction (sometimes).
6. Fixed - Improved the Transport minister a little.
7. Added - The Log Window will now return you to the item you had selected the
Last time you were in the window.
8. Fixed - Ships with a Tractor Beam would not fire weapons located after
the tractor beam in their design.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #5  
Old November 4th, 2002, 07:30 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

. Fixed - Improved the Transport minister a little...

What ??

did it go from a horrible status to a half-A%% position ??

Please explain!
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #6  
Old November 4th, 2002, 08:10 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

"7. Added - The Log Window will now return you to the item you had selected the
Last time you were in the window."

This is excellent!
If the same could be done for other large lists like construction, ship, colonies list it would make things a lot easier in large/late games.
Reply With Quote
  #7  
Old November 4th, 2002, 08:10 PM

Crimson Crimson is offline
Private
 
Join Date: Jul 2002
Location: Va
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Crimson is on a distinguished road
Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

Quote:
Originally posted by DavidG:
quote:
Originally posted by Will:
Some comments....

quote:

Facility that adds facility space to a planet
You DO realize how unbalancing/unrealistic this is, correct? Maybe if there is a one per planet restriction...

Actaully never thought about it before since this was someone elses idea. However I would think this could work if it was like Atmospheric Converter. After say a year you get 25% more facilities.

This would not be needed as much, if all the facility abilities could also be used by bases, like research and intel.
__________________
Am I real because I think I'm [i]REAL</i] or Because U think I'm[i] REAL</i]
SE4 Code: L- GdQ $ Fr! T? Sf* Tcp! A%% M-- Mp* RY Pw Fq++ Nd- Rp* G+++ AuO Mm++
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.