.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 5th, 2002, 08:06 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Retrofit Order revocation

Phoenix-D
"give repair ability to every single"
Do you mean mod a facilty to have that ability?
Gives me an idea, (witch I'm sure is an old one), Create a "Engineering Section" that is: 1/4 size repair bay at say 1/4 the repair rate and 1/3 the cost. It would have the Ship Yard ability but would require self imposed control to only use it for retrofitting. This would be useful to simulate having a Federation Chief Engineer on board.

Pablo,
Not waiting till all craters are gone is a great idea. Thanks
Reply With Quote
  #2  
Old November 5th, 2002, 08:28 PM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Retrofit Order revocation

I think Phoenix-D was saying to total the repair ability amount of all components and facilities in the sector, not to add the ability to all components and facilities.

tbontob, your idea can work in non-simultaneous games. Retrofits are done immediately (not the repairs, though), so you can retrofit through a progression of several designs in one turn. In simultaneous, though, any (new) order on the Scrap/Analyze/Retrofit window cancels all previous orders (including other Scrap/Analyze/Retrofit orders). You have to wait until next turn to issue the next retrofit order.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #3  
Old November 5th, 2002, 08:30 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Retrofit Order revocation

Gryphin, you you wouldn't need any self imposed control to limit it's use to only retrofits. You simply give it the construction ability, but with a zero value. That way it can't build anything. But anything with the construction ability can trigger a retrofit. Then you just need repair bays to do the repairs.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old November 5th, 2002, 09:26 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Retrofit Order revocation

Gryphin: Uh, I didn't say that.

"Add the "repair" ability of every single ship, base, and planetary ship yard present. Multiply that by the repair rate in percent, i.e. 100% = 1, 80% = .8, 120% = 1.2, and so on."

"add" as in addition. That's a way to determine how many components you can repair in a given sector per turn.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #5  
Old November 5th, 2002, 11:04 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Retrofit Order revocation

Ah, thanks for the clarification and the informaiton.
So to mod a "Scotty" component you would give it a Ship Yard ability with Zero build and a repair bay with limited build, (perhaps 1 per turn). This would allow a ship to retro fit at the front lines.
Edit:
I wonder how to mod the Scottish accent.

[ November 05, 2002, 21:53: Message edited by: Gryphin ]
Reply With Quote
  #6  
Old November 7th, 2002, 11:35 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Retrofit Order revocation

Quote:
Create a "Engineering Section" that is: 1/4 size repair bay at say 1/4 the repair rate and 1/3 the cost. It would have the Ship Yard ability but would require self imposed control to only use it for retrofitting. This would be useful to simulate having a Federation Chief Engineer on board.
Gryph, you ever played Devnullmod? It has something very much like this: An engineering section which grants limited construction /repair (I think), extra combat speed and an auxiliary control.
Reply With Quote
  #7  
Old November 7th, 2002, 11:50 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Retrofit Order revocation

Quote:
Originally posted by Gryphin:
Ah, thanks for the clarification and the informaiton.
So to mod a "Scotty" component you would give it a Ship Yard ability with Zero build and a repair bay with limited build, (perhaps 1 per turn). This would allow a ship to retro fit at the front lines.
Edit:
I wonder how to mod the Scottish accent.
Write the description in a thick Scottish accent.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.