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November 3rd, 2002, 03:25 AM
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Second Lieutenant
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Join Date: Oct 2001
Location: California
Posts: 521
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Re: Whats a good MOD to play?
Its nice to have specifics, also i suggest you try the Junkyard Mod. Its a total about face from normal strategy. I really enjoy it, although the AI doesn't know how to play it at all. You can end up using some really odd weapons as your primary weapons because of the way research works. I gtg now or i'd explain that.
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November 3rd, 2002, 04:04 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Whats a good MOD to play?
Quote:
Originally posted by cshank2:
quote: Originally posted by Imperator Fyron:
What sort of work does P&N need?
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O dunno I just find it lacking for somereason Did you try playing as a Pirate or a Nomad?
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November 3rd, 2002, 06:58 AM
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Corporal
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Join Date: Aug 2002
Posts: 121
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Re: Whats a good MOD to play?
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by cshank2:
quote: Originally posted by Imperator Fyron:
What sort of work does P&N need?
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O dunno I just find it lacking for somereason Did you try playing as a Pirate or a Nomad? Yes I did and I think one bug is Nomads have swashbuckler pods for there fighters instead of salvager pods and the Pirates should auto get slave camp things
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November 3rd, 2002, 07:20 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: Whats a good MOD to play?
First:
Fighters can't capture anyways. Since that ability dosen't seem likely to be in a patch anytime soon, I might as well remove the component.
Second:
The facilities added to the homeworld are hardcoded to be added by ability. There is currently no possible way to include the slave facilities on the homeworld for turn 1.
To compensate, I increased the minimum income, so you're still getting quite a lot of money, plus extra research centers to boot!
PS:
If you have problems, or find bugs, you have to speak up; I can't fix what I don't know about!
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November 3rd, 2002, 08:23 AM
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Second Lieutenant
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Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
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Re: Whats a good MOD to play?
P&N is very challenging as a pirate or nomad, but it can be done, i'd suggest playing around with all three (this is generally considered cheating on PBW) racials and see how it works, also you'll have ot develop soem new strategies if you're a pirate or nomad, expansion isn't the same at all.
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Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
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