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				November 5th, 2002, 12:14 AM
			
			
			
		  
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				Re: How can I kick out spaceport functions completely ?
	
			 
             
			
		
		
		
		Sure you can. You simply stop doing it. 
But at any rate, you are not likely to get any assistance on this forum for hacking the game code. And your offer to make changes other people request is a bit concerning...
   
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				Originally posted by Thane of Cawdor: 
So I would be glad if someone could help me with that. You then may also ask for some other additional changes       
			
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 I don't wish to turn this into another thread about whether hacking or not is bad. I know many people, obviously you are one of them, feel it is ok to hack into programs. Whether or not doing so for your own use is considered piracy, I can assure you that doing so and distributing the files to others is seriously frowned upon. If you persist in discussing it here things could get ugly. 
 
Geoschmo 
Space Empires IV Forum Moderator 
  
 [ November 05, 2002, 00:24: Message edited by: geoschmo ] 
		
	
		
		
		
		
		
		
			
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				November 5th, 2002, 03:22 PM
			
			
			
		  
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				Re: How can I kick out spaceport functions completely ?
			 
             
			
		
		
		
		Enough said,  MAYBE?!?
 
You seem to be a pretty sharp programer. Why not put all that energy into your own programs? Make some money!
 mlmbd    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 5th, 2002, 04:16 PM
			
			
			
		  
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				Re: How can I kick out spaceport functions completely ?
			 
             
			
		
		
		
		Hmm, programming my own game would just cost me too much time which I just do not have, but I have alreday started to make a webbased se4-like game with some friends, although there are already many. 
  
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				 But at any rate, you are not likely to get any assistance on this forum for hacking the game code.
			
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 I never asked for it, did I ? 
I asked whether it is possible with the normal moddable files to change the economic system in se4 completly. And as it does not seem so, I just tried to change it in the exe-file. If I wanted to hack it for public purpose I would have presented the source code of the game, which is a nice example for Delphi-programming at its best !      
At those who now feel to need to have the source code: 
 
 I will not give it to you !!!  
 
Just for those who are interested: 
it costed me several hours, but I finally could change what I wanted, even without any programm errors when starting the game.  
 
But it is not at all what I wanted, because I wanted to make a  legal mod , which can be played by  everyone. 
 
So I am back at the beginning of this post     
and open for any advice how I could mod the game to have an planetonly-economy, which would lead to a greater importance of transporters and the resulting transport-routes. 
		
	
		
		
		
		
		
		
			
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				November 5th, 2002, 05:30 PM
			
			
			
		  
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				Re: How can I kick out spaceport functions completely ?
			 
             
			
		
		
		
		There is no way currently to do what you want unfortunatly without hardcode changes. Even by eliminating the spaceport component and taking out the merchant racial trait, all you will succeed in doing is eliminating resource production outside of the home system. Construction every where in the empire will still pull from the empire pool. There is no way to make production dependant on resources generated locally. 
 
Geoschmo 
		
	
		
		
		
		
		
		
			
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				November 5th, 2002, 06:08 PM
			
			
			
		  
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				Re: How can I kick out spaceport functions completely ?
			 
             
			
		
		
		
		Well,then this would be a proposal for SE5: 
For a far more complex strategic background in the game make the economy planetdependant !  
You would be forced to move ressources to production specialized planets or planets with more people than they can nourish... 
You would of course need to be abled to build several ships at one time in shipyards or more shipyards per planet and you shouldn't be abled to kill planets as easy as it is now, you should need to invade them, perhaps because there is a little bit of fallout in the athmosphere, if you just bLast em up     
Best would be, if SE5 becomes a mixture of the best ideas of all the web-based space strategy games out there     
		
	
		
		
		
		
		
		
			
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				November 5th, 2002, 06:37 PM
			
			
			
		  
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				Re: How can I kick out spaceport functions completely ?
			 
             
			
		
		
		
		Thane, 
I personaly don't want to manage the economy.   
I want to  
Explore, Study, Design, Build, and Fight. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 5th, 2002, 10:59 PM
			
			
			
		  
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				Re: How can I kick out spaceport functions completely ?
			 
             
			
		
		
		
		
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				Even by eliminating the spaceport component and taking out the merchant racial trait, all you will succeed in doing is eliminating resource production outside of the home system.
			
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 Uhm, Geo... 
The homesystem needs to have a spaceport, just like all the others. 
 
If you remove all spaceport abilities, all empires will get only the "minimum empire resource generation" as specified in the settings.txt. 
 
By default, that is 200 of each resource each turn, IIRC. 
		
	
		
		
		
		
		
		
			
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