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January 14th, 2001, 06:37 AM
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Private
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Join Date: Dec 2000
Location: Atlanta, GA, USA
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Re: New \"Game-Over\" Review of SE4
Give the guy credit, he played it at least. As to the fussing about complexity, that is pretty much an each to his own. Tactical combat is at least a somewhat legit gripe if only because given the bent of his comments, he is not a strategic turn based gamer at heart. The graphics comment is, IMHO the killer. For me state of the art graphics is in the nice but hardly important Category compared to gameplay. This guy just needs to wait for Myst III, it won't do much but it will sell well and look great. I've played all the 4x and SE IV has gotten more of my precious time than BOTF or MOO2 and I really enjoyed those. RFTS vanished from my hard drive within an hour of firing this puppy up.
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January 14th, 2001, 06:47 AM
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Major
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Re: New \"Game-Over\" Review of SE4
He must not have played it too much though, tactical combat can be speeded up with the "Fast Combat" option in the options button. I use that when I have a zillion ships to move.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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January 14th, 2001, 12:09 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: New \"Game-Over\" Review of SE4
No, he really could not have played the game much. A ship take 3 years (30 turns) to build? What the heck is he building with what?
His research needs 100 to 150 turns to complete? Mmm, might build some more research...
I don't know, either he hasn't played it, he is just a "bad" 4x player (no harm intended) or he just hit the "end turn" button. 
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January 14th, 2001, 12:26 PM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
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Re: New \"Game-Over\" Review of SE4
My planet creating and destroying ships take about 4 years to build with space yards III. Even longer if I include a space yard in them. I think he was saying that tech areas can take that long to research not one area. He said advanced technologies take that long to research. But he really should have been able to get Gas Giant tech by then if he really wanted to.
I really disagree with his assesment of the game however, the things he didn't seem to like are to me the strengths of the game I like the complexity and I even like the tactical combat (not that it couldn't be improved) much better than the combat of say a Reach for the Stars.
[This message has been edited by Tomgs (edited 14 January 2001).]
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January 15th, 2001, 02:12 AM
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Brigadier General
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Re: New \"Game-Over\" Review of SE4
Yea, I would think he more the RTS-type gamer (what can be fun, too.  Look at Colse Combat 2).
quote: Originally posted by Tomgs:
My planet creating and destroying ships take about 4 years to build with space yards III. Even longer if I include a space yard in them. I think he was saying that tech areas can take that long to research not one area. He said advanced technologies take that long to research. But he really should have been able to get Gas Giant tech by then if he really wanted to.
I really disagree with his assesment of the game however, the things he didn't seem to like are to me the strengths of the game I like the complexity and I even like the tactical combat (not that it couldn't be improved) much better than the combat of say a Reach for the Stars.
[This message has been edited by Tomgs (edited 14 January 2001).]
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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