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November 7th, 2002, 12:06 PM
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Re: Bugs in Gold v1.78?
Quote:
Originally posted by Hotfoot:
That's all well and good, but does it fix the fact that any number of drones of the same type can be launched in one turn, only counting for one overall drone being launched, as it seems to be now?
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I could not reproduce this bug with the current beta Version but I just might do something wrong. If you can recreate the problem, prepare everything so you only need one more click to show it in a game, save it and sent it to Aaron.
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November 7th, 2002, 05:47 PM
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Re: Bugs in Gold v1.78?
Quote:
Originally posted by [K126]Mephisto:
I could not reproduce this bug with the current beta Version but I just might do something wrong. If you can recreate the problem, prepare everything so you only need one more click to show it in a game, save it and sent it to Aaron.
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Right then. I'll prepare a save game which allows for easy access. In the meantime, here are some screen captures I made to help illustrate part of the problem I was having.
Starbase with 25 drone launchers.
First Round of Combat
With the new "X Drones per enemy ship" order, the problem in Stragetic Combat might not occur as often with the beta patch, but it might still probably release more Drones than it should be able to.
I'll have the save game ready by tonight to send to Aaron though.
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November 7th, 2002, 10:39 PM
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Re: Bugs in Gold v1.78?
Okay, setting it up so that it only takes one more click to show the problem is rather impossible, but I did set it up so that it only takes one use of the "Launch Units" function to show the bug. After some further testing, it does seem to have limits, and not be infinite as I previously had thought.
For those who wish to try and recreate the bug, here are the steps I took to replicate it:
Build a drone carrier that can carry more drones than it should be able to launch in a combat turn (use small drones, for the sake of simplicity). I used a 16,900 kt baseship with 5 drone launchers (that's 169 small drones, 5 per combat turn, 20 per game turn). Then I mass-produced drones until it was full up.
After that, go to launch units. Select the "All" option, and launch the drones. On the first click, 20 drones are launched. However, the counter goes to 19/20 instead of 0/20 as it should. You can launch another 380 drones (if you have the space and they are all of the same type, of course).
In combat (you can use the simulator for this directly after you have made the designs), it will launch 25 drones per combat turn. Again, using the "launch all" feature launches 5 drones per launch, and you get 5 launches per turn.
End result: Drone Launchers drop (n*4)^2 drones per game turn, and n^2 drones per combat turn, where n is the number of drone launchers you have fitted on your ship. Thus, to help make checking numbers easier:
code:
Number of Drone Launchers : Launches Per Game Turn: Launches Per Combat Turn
1:16:1
2:64:4
3:144:9
4:256:16
5:400:25
6:576:36
7:784:49
8:1024:64
9:1296:81
10:1600:100
And for planets...
1000:16,000,000:1,000,000
If you get anything like these numbers when launching drones, please let me know. I have tried this in modded games and in a fresh install/update to 1.78 patch games, and gotten the same results repeatedly.
Oh, and if someone feels bored enough, how about making a test to try out the maximum planetary drone launch in the game and combat turns. I'm thinking a Sphere World + Advanced Storage Techniques + Highest Level Cargo Facilities for the entire planet might do the trick.
+++Edit+++
For those who want to see what I see, here is a link to a zipped savegame file which can be easily tested for the said problems using the above method. It is a fresh install of SEIV Gold, v 1.78, no mods whatsoever.
Here is the file
+++End Edit+++
+++slightly off end bit+++
Additionally, Drones can't fleet, which I find to be quite annoying myself, but I can't really say that's a bug, really. It can be modified without a hardcode change, correct?
[ November 07, 2002, 20:45: Message edited by: Hotfoot ]
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November 7th, 2002, 11:03 PM
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National Security Advisor
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Re: Bugs in Gold v1.78?
You actually don't have to go through all this. You can duplicate the problem in the simulator, so all you have to do is start a game on high tech and make a couple designs.
I haven't tested it yet on the latest beta patch, but I shuld be able to tonight. Since I have replicated it in the sim on 1.78, I will just do the same thing with 1.82 and see if it's still happening.
Geoschmo
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November 7th, 2002, 11:15 PM
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Corporal
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Re: Bugs in Gold v1.78?
Quote:
Originally posted by geoschmo:
You actually don't have to go through all this. You can duplicate the problem in the simulator, so all you have to do is start a game on high tech and make a couple designs.
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Well, you do if you want to test how many it launches per game turn, as simulator is combat turn only. I did want to be absolutely certain, after all.
In any event, with that saved game file, all of the work's been done already, so it's a moot point.
Quote:
I haven't tested it yet on the latest beta patch, but I shuld be able to tonight. Since I have replicated it in the sim on 1.78, I will just do the same thing with 1.82 and see if it's still happening.
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Excellent. I sent an email to Aaron as well, so hopefully this will all be resolved soon.
Still, it would be kind of cool to launch 16 million drones from a sphereworld. 
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November 8th, 2002, 12:41 AM
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General
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Re: Bugs in Gold v1.78?
Quote:
Additionally, Drones can't fleet, which I find to be quite annoying myself, but I can't really say that's a bug, really. It can be modified without a hardcode change, correct?
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No. There's only a setting for whether bases can join fleets.
If you need to give a group of drones orders, you just shift-click them.
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November 8th, 2002, 02:18 AM
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Corporal
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Re: Bugs in Gold v1.78?
Quote:
Originally posted by capnq:
No. There's only a setting for whether bases can join fleets.
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Correct me if I'm wrong, but at one point couldn't satellites and fighters join fleets, or am I just totally out of it?
Quote:
If you need to give a group of drones orders, you just shift-click them.
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Well, my idea was to use drones as flying fuel tanks, actually. But since we're on the subject, wouldn't that have the same problem as ships using shift-select as far as combat goes, meaning that they'll all arrive one right after the other, rather than as one group?
[ November 08, 2002, 00:19: Message edited by: Hotfoot ]
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