
November 12th, 2002, 08:34 AM
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Major
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Join Date: Aug 2002
Location: Western Canada
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Re: Drones
Quote:
Originally posted by Hotfoot:
Need some really powerful, hard-to-stop anti-capital ship missiles? Drones. They kind of combine the role of the fighter, the capship, satellites, and mines, all in one small package. They are also the only units that can travel through warp points.
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I know next to nothing about drones...
How are drones harder to stop than CSM's? Drones have a damage resistance of 50, the same as CSM's. What am I missing here?
Also, drones require 5 supply per turn. Can you put a solar collector on it and let it "hang" in space until it is needed?
And finally, "They are also the only units that can travel through warp points." What does this mean in practice?
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