.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 12th, 2002, 08:34 AM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: Drones

Quote:
Originally posted by Hotfoot:
Need some really powerful, hard-to-stop anti-capital ship missiles? Drones. They kind of combine the role of the fighter, the capship, satellites, and mines, all in one small package. They are also the only units that can travel through warp points.
I know next to nothing about drones...

How are drones harder to stop than CSM's? Drones have a damage resistance of 50, the same as CSM's. What am I missing here?

Also, drones require 5 supply per turn. Can you put a solar collector on it and let it "hang" in space until it is needed?

And finally, "They are also the only units that can travel through warp points." What does this mean in practice?
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #2  
Old November 12th, 2002, 09:12 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Drones

Drones don't have a damage resistance of 50. They have as many hitpoints as the components you place on them (including shields, as well).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old November 12th, 2002, 09:25 AM

Hotfoot Hotfoot is offline
Corporal
 
Join Date: May 2001
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
Hotfoot is on a distinguished road
Default Re: Drones

Quote:
Originally posted by tbontob:
I know next to nothing about drones...

How are drones harder to stop than CSM's? Drones have a damage resistance of 50, the same as CSM's. What am I missing here?
Drones have a defensive bonus of 50%, not a damage resistance of 50. Also, please note that missiles get slightly better damage resistance (or hitpoints, as it just measures how much damage they can take before they go boom) as they increase in tech level.

Drones can be fitted with armor, ECM, shields, shield regenerators, and even scattering/stealth armor. Why, if you felt so inclined, you could make a large anti-ship drone with a 140% defensive bonus, 12 movement, and a 600 damage anti-ship warhead, with 250 points of armor protecting it.

Quote:
Also, drones require 5 supply per turn. Can you put a solar collector on it and let it "hang" in space until it is needed?
5 supply per turn? First I've heard of that, to be honest. But yes, you could slap a solar collector on one. That, or you could simply create a drone carrier ship, or space station, or just leave them on a colony until they are needed. Once they're launched, however, that's it, you can't recall them.

Quote:
And finally, "They are also the only units that can travel through warp points." What does this mean in practice?
It means that, in practice, you can send them through a warp point and have them bombard enemy planets from several systems away, similar to ICBMs of the modern era. Alternatively, you can use them as disposable scouts and explorers, at least once the next patch comes out.

"Sir, we're getting a transmission from one of the Probe Droids..."

And, as someone else has noted previously, you can slap allegiance subverters on them to make them especially nasty little gits.

[ November 12, 2002, 07:29: Message edited by: Hotfoot ]
__________________
L* GdY $? Fr? C--- S* T? Sf* Tcp- A++ M>M+ Mp!>Mp* RHP!>RV Pw Fq ND? Rp+ G++ AuO MM++
Reply With Quote
  #4  
Old November 12th, 2002, 09:33 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Drones

Drones lose 200 supplies per turn. This is controlled in Settings.txt. When they run out of supplies, they are destroyed.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old November 12th, 2002, 09:43 AM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: Drones

Thanx Fyron

It clearly answers the first question

Done some research and found:

1) the answer to my second question which is yes.

2) that drones can move into another system and continue with its instructions providing there is a "spotter" there. Like either a planet, ship etc.

But another question. Since a spotter is needed, can another race serve as the spotter under a military alliance? The manual (page 74) talks of "share all Military information (what they can see)" This would seem to imply another race can serve as a spotter.

And finally, can drone instructions be changed? I seem unable to do so. But one thread spoke of having to give the drone instructions each turn.

Any assistance on the above would be appreciated
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #6  
Old November 12th, 2002, 09:54 AM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: Drones

Quote:
Originally posted by Imperator Fyron:
Drones lose 200 supplies per turn. This is controlled in Settings.txt. When they run out of supplies, they are destroyed.
Hmmmm

Quite right Fyron

The warhead uses 5 supply and I "assumed" it applied to the drone.

And even installing the best solar collector (150 supply per turn), the drone will eventually run out of supplies.

However, it should be able to "hang" 4 times longer.
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #7  
Old November 12th, 2002, 09:54 AM

Hotfoot Hotfoot is offline
Corporal
 
Join Date: May 2001
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
Hotfoot is on a distinguished road
Default Re: Drones

In the next patch, you will not need a spotter, as Drones will be able to "attack" warp points, and thus move through them without knowing what is on the other side. At least, that's how I read the beta patch updates.
__________________
L* GdY $? Fr? C--- S* T? Sf* Tcp- A++ M>M+ Mp!>Mp* RHP!>RV Pw Fq ND? Rp+ G++ AuO MM++
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.