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November 8th, 2002, 08:16 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
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Re: GANDALPH - bod mod
WOW, someone who actually took an interest in this mod.
There is actually a Version 1.1 on my hard drive. I will change the link in my sig when I get home this evening. I put this project on hold due to lack of interest and not getting any volunteers to help with the massive project of modding the AI files to match the mod. IIRC, my custom races are the only ones totally modded for this mod. The rest have had their research files adjusted to make sure they research the ancient technologies if they are found. Also the frequency of the ancient technologies is set far too high for testing purposes.
This is just the kind of incentive I needed to finish this Unique Mod.
Thanks,
Gandalph
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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November 9th, 2002, 06:18 AM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
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Re: GANDALPH - bod mod
New post to check my profile update of the BOD Mod.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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November 9th, 2002, 06:29 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: GANDALPH - bod mod
You could always do what I did: forsake the AI and make it a human only mod...
edit: Well, Geo decided that, I just chose to continue that policy when I took over...
[ November 09, 2002, 04:30: Message edited by: dumbluck ]
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November 9th, 2002, 08:04 AM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
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Re: GANDALPH - bod mod
There are 2 problems with that;
1)Not enough people seemed to be interested in it
2)the Mod is specifically designed to allow for different race style tough opponents
I love the TDM mod, don't get me wrong, it's just that in the TDM Mod all races are difficult because they do early research and use the most powerful weapon in the game. This means that, no matter what race you meet in game, you had better be prepared to deal with PPB and other common "best weapons". The idea behind the BOD Mod is to enable a variety of race styles and WEAPONS in a more DIFFICULT solo environment. I did this with the solo environment in mind, not human only.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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November 10th, 2002, 01:53 AM
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Sergeant
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Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
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Re: GANDALPH - bod mod
thanks gandolph i have just downloaded the update.
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