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  #1  
Old November 9th, 2002, 03:43 PM
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Default Re: Any One Here Still Play

Quote:
Originally posted by Imperator Fyron:
quote:
I have enjoyed playing SEIV Gold and I hope that it will continue to grow (map size too).
255 is a lot of systems to colonize/conquer. I'd rather have more players allowed in the game myself. Or better yet, both.
Kirbyef: Have you used a mod that enables 255 system maps yet? The default settings make the large maps close to 100 systems IIRC.
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Old November 9th, 2002, 04:22 PM
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Default Re: Any One Here Still Play

Val: Actually I guess I played the sequel (Pax Imperia: Imminent Domain). A bit more linear in a way than MOO2 or SEIV. I still would play it for hours (days). It is what got me hooked on this genre of game
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Old November 10th, 2002, 08:55 AM
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Default Re: Any One Here Still Play

I have already set it to 255.....

Let's just say space is big and an unsigned byte variable seems small to me (an unsigned integer or higher (millions) would be good).

Galaxies..... not just one.... which is a problem in other games as well (MOO2, et. alt.)

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Old November 10th, 2002, 08:58 AM
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Default Re: Any One Here Still Play

If you use Fyrons Q-mod, set to 255, you could get 10 X more planets to play with.
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Old November 10th, 2002, 05:18 PM

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Default Re: Any One Here Still Play

Noted - I will stay away from Civ III

Pax Imperium : Eminent Domain was no where near as much fun as the original, try to track it down, should be cheap

How is Dungeon Odyssey ?
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Old November 10th, 2002, 06:27 PM
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Default Re: Any One Here Still Play

Quote:
Originally posted by Val:
How is Dungeon Odyssey ?
Addictive! The first patch was released earlier this week to fix some of the worst bugs/issues, so it's even more addictive.... Now, if I can ever get around to working on my own module....

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Old November 11th, 2002, 12:19 AM
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Default Re: Any One Here Still Play

Let me see... how many games have been mentioned... if I miss a few it's because I didn't write them down, or never played them and don't have an educated opinion.

Civ2 - I swear, this game is one of the BEST games ever created in the history of computer gaming. Everything is perfect, everything is balanced, my only ***** about it is that they use settlers to do terrain improvements.

Civ3 - This game was a big disappointment. The units are unbalanced to say the least, it still uses settler type units to mess with terrain and the Strategic Resources, while an interesting idea, are poorly done. No matter how large I am, the new resources alway show up in someone else's territory.

Alpha Centauri - This is another good game. My favorite thing is to go as the Giains and then just use mind boils to kick the living daylights of all the other factions. At the end of the game when the fungus is blowing up in ten places every turn, destroying all my improvements, I'm even better off then before! Still need to use settler type units for terrain though. It maddens me no end.

What would I use instead of settlers? Good question, glad you asked. I like what Call To Power did. Every turn a certain percentage of total empire production went into a 'Public Works' account. You then spent from that account to built roads and change terrain. You can change the amount you send into the account from 0-100% but the more you send to public works, the less you have to build buildings and units with. Interesting idea, I hope to see more of it in the future.

Reach For The Stars - Interesting game... in a scripted linear kinda way. No real ability to do much in it then read a script. Not real fun after 2-3 times through max. And the random game AI sucks it own ***.

Rebellion - My biggest beef with Rebellion is that disasters and heavy bombardments will not only destroy troops and facilities, it will remove your ability to rebuilt them in the future.
I've had 15/15 systems go to 2/0 after a bad disaster. That's like having a Large Breathable planet go to a Tiny Unbreathable. Other then that... I think it just takes a bit to long to get going. I wish it would give X amount of troops and facilities and you get to choose roughtly what planets they are on at the start.

Moo - I still play this game a lot. I have a roughly 50/50 win/loss ratio on the hardest setting. Clue is smaller ships win, numbers overwhelm all.

Moo2 - I like the game fine. The ability to customize ships was great. The down side was that super productive planets couldn't build multiple units at once. Nor can SE4 or most other 4x games. to bad I lost the CD a while ago.

Conquest of the New World - This is a fun little game. Older then hell though. If the computer players get a big economic lead on you, like they have 3-4 citiies and you have one... you are dead, just a matter of time. If you can get 3-4 cities relatively quickly you've already won. Get a decent army, either through a lot of expensive training, or kiling the natives and the war for independence is a piece of cake. The combat engine is really the best part of the game. Two big armies clashing in a new (old?) perspective of turn based tactical combat.

I really want to get my hands on Moo3 when it comes out. Also, anyone know where I can get Moo2 cheap?

Did I miss anything?
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