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November 9th, 2002, 09:23 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: AI DEAD MATCH CONTEST!
I still have the tech files I used for the old AI Challenge. They were used for a playaer controlled observer race since one player race is needed to run a game and a human player with full AI control runs differently than a full AI player.
With your SE4batch program running, 1 on 1 duels should go very quickly. The only problem I see is if two friendly players ally with each other and remain approximately equal in score. Then they will never fight each other (no MEE).
Might I offer a suggestion to judge races on style and originality as well as brute combat effectiveness?
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November 10th, 2002, 01:12 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEAD MATCH CONTEST!
Quote:
Originally posted by Urendi Maleldil:
I still have the tech files I used for the old AI Challenge. They were used for a playaer controlled observer race since one player race is needed to run a game and a human player with full AI control runs differently than a full AI player.
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You did a great effort this time... more considering that you needed to do it manually all the time.
I can see your point about the human race. But I have decided a different approach: have created a lone system, without warp connections far in the left down corner for the human player. Then, I don't need special tech files: simply the human player will be out of the battle. And if one AI can open a hole to this system (what I doubt), good for them!
Quote:
Originally posted by Urendi Maleldil:
With your SE4batch program running, 1 on 1 duels should go very quickly. The only problem I see is if two friendly players ally with each other and remain approximately equal in score. Then they will never fight each other (no MEE).
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I never knew 2 so peaceful races... but would be possible, I think. At this case, the race who will manage the resources better, or the race that could colonize more fastest, will make more points than the other race and would be the winner.
Quote:
Originally posted by Urendi Maleldil:
Might I offer a suggestion to judge races on style and originality as well as brute combat effectiveness?
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I can remember that you included this point in your contest. I liked the idea. But the problem is that to determine the winner, would be based in my subjective judge!
And my subjective judge believe that the United Flora, should win every style and originality contest hands down! And because I wanted to do the more objective contest possible, have decided to exclude other kinds of prizes.
But, if you want to be part, and judge the races considering style and originality, I have not problems!
Hey, nobody like to vote for any AI? Please don't let me select the 16 AI races myself! 
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November 10th, 2002, 02:03 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
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Re: AI DEAD MATCH CONTEST!
Out of my six AI (Jraenar, Klingons, Praetorian, Romulans, Shadows and UkraTal), I'd be interested to see how my Klingons do....
Regards
GE
PS: I have posted an update that supercedes my mod-pack Version.
[ November 10, 2002, 00:04: Message edited by: God Emperor ]
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November 10th, 2002, 06:09 AM
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Corporal
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Re: AI DEAD MATCH CONTEST!
I absolutely insist that the United Flora compete. I would also like to see how the Space Vikings fare, and am interested in the Drakol showing.
CombatSquirrel
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November 10th, 2002, 06:58 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: AI DEAD MATCH CONTEST!
The modified tech files had a component that closed warp points (for sealing off the human's system on a random map), had a master computer, super high movement, quantum reactor, super high cloaking, and all sensors and scanners.
I did it because I wasn't sure if "omnipresent view" affected AI behavior. Also it was kind of cool to play the omnipotent observer.
I simply slapped together a few observer escorts for each AI race and parked them over key systems. Then I could see anything they did and note any nifty actions. I also played AI turns outside of the game every hundred turns or so so I could see how they were doing research wise and stuff.
P.S. I really want the Orks to take some names.
[ November 10, 2002, 05:04: Message edited by: Urendi Maleldil ]
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November 10th, 2002, 11:23 AM
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Brigadier General
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Join Date: Sep 2000
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Re: AI DEAD MATCH CONTEST!
I would like to throw in the Earth Alliance and the Narn. 
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 10th, 2002, 03:12 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEAD MATCH CONTEST!
First, thanks to everybody for the votes!!!
Quote:
Originally posted by Urendi Maleldil:
I did it because I wasn't sure if "omnipresent view" affected AI behavior. Also it was kind of cool to play the omnipotent observer.
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I understand! The question is that now I will run the games with a batch mode, then, can't see the AI behavior "Online"! But I can keep savefiles.
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