.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #71  
Old November 20th, 2002, 02:03 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: AI DEAD MATCH CONTEST!

The EA has defeated the XiChung, and then, the EA and the Toron go to the next round!!!
Are the first confirmed empires in the second round!!!!

XiChung_vs_EA_G4.zip
Reply With Quote
  #72  
Old November 20th, 2002, 02:59 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: AI DEAD MATCH CONTEST!

The Angelican Regency defeated the EEEvil in 230 turns. Always I liked to see the goodness triumph over the wickedness!

Eeevil_vs_ARegency_G5.zip
Reply With Quote
  #73  
Old November 20th, 2002, 04:55 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: AI DEAD MATCH CONTEST!

Jraenar vs Klingons.
Klingons are ahead in the numbers, but both empires are lack of resources (Klingons radioactives, Jraenar minearls).
It's another easy game. Think because the Klingons has not Minesweepers and has not the resources to build them, can't invade the Jraenar's systems... and mehanwhile the Jraenar's fleets had the "no movement" syndrome (for example, their fleet at Baksha).
I'm going to sleep...

EDIT: Turn 500 and nothing have changed! The Klingon won by points.
Later will post the link.

[ November 20, 2002, 10:58: Message edited by: Master Belisarius ]
Reply With Quote
  #74  
Old November 20th, 2002, 05:56 AM
Alpha Kodiak's Avatar

Alpha Kodiak Alpha Kodiak is offline
Captain
 
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
Alpha Kodiak is on a distinguished road
Default Re: AI DEAD MATCH CONTEST!

Hmmm... the Rage seem to be having problems in this. In my testing they seemed to do well. Has anyone been playing against the Rage outside of this test? If so, what are your impressions?
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)

Ursoids of the Galaxy, unite!
Reply With Quote
  #75  
Old November 20th, 2002, 01:02 PM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: AI DEAD MATCH CONTEST!

Quote:
Originally posted by Alpha Kodiak:
Hmmm... the Rage seem to be having problems in this. In my testing they seemed to do well. Has anyone been playing against the Rage outside of this test? If so, what are your impressions?
Please let me know if you think that was not using the right files (for example, check the buildings in the planets, the kind of planets selected by the AI, the ship designes, etc.).

Yes, I have expected more form the Rage, but in the other hand, think the Toron is one of the candidates to win the contest, and the EA is a veru good race.
Anyway, don't know, could be the map?
Reply With Quote
  #76  
Old November 20th, 2002, 01:48 PM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: AI DEAD MATCH CONTEST!

@Alpha Kodiak,
In my games (large galaxies, high difficulty, low bonus, 19 modpack races) I generally find the Rage to be between 6th to 10th place across the first 100 turns (I include them in all my games).
They are aggressive and have good ships but I'm not sure that they expand fast enough.

@Master Belisarius,
Just a note, all Klingon ships carry minesweeper elements. Are you suggesting though that the AI waits until it has a certain number of Minesweeper ships though before it will tackle a known minefield?

Regards
GE

PS: The EA quite often make it into the top 4 in my games (make quite a few friends on the diplomatic front usually).

[ November 20, 2002, 11:59: Message edited by: God Emperor ]
Reply With Quote
  #77  
Old November 20th, 2002, 03:49 PM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: AI DEAD MATCH CONTEST!

Quote:
Originally posted by God Emperor:
@Master Belisarius,
Just a note, all Klingon ships carry minesweeper elements. Are you suggesting though that the AI waits until it has a certain number of Minesweeper ships though before it will tackle a known minefield?
Yep, I saw the ships designes with minesweepers, but also with cloak devices, then:

1) Are you sure that the AI decloak the ATTACK ships, before go through a minefield? (I know that the AI does it with the MINESWEEPERS SHIPS, and doubt that would be smart enough to do it with ATTACK ships). But I can see another problem: if the attack ships find a minefield not reported yet, the minesweepers will be useless because can't sweep mines while are cloaked.

2) Into the settings.txt, the Klingons have:

Ships don't move through minefields := True

It mean that these large fleets with ATTACK ships with minesweepers DEVICES, never will try to go through a warp point if know that at the other side does exist mines... They will wait until a MINESWEEPER SHIP could clean the minefield before go there.

Some modders, have changed this settings to "False".
To my taste, I like this setting in "True", because if not, the AI like to send fleets to commit suicide, sending ships without minesweepers DEVICES or lack of it...
But if you put it "True", then, the MINESWEEPERS SHIPS are a MUST BE.

[ November 20, 2002, 13:57: Message edited by: Master Belisarius ]
Reply With Quote
  #78  
Old November 20th, 2002, 05:33 PM

Rexxx Rexxx is offline
Corporal
 
Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
Rexxx is on a distinguished road
Default Re: AI DEAD MATCH CONTEST!

Quote:
Originally posted by Alpha Kodiak:
Has anyone been playing against the Rage outside of this test? If so, what are your impressions?
I often met them during my EEE test games (different quadrants, no up to medium bonus, high
diffculty, TDM-races).
If anyone survive the first onslaught of your Rage the fortunes of war change. I think the Rage "kill" themselves by fighting almost every race they meet. They are bleeding out literally....
Probably the price for making them so aggressive.

Is it possible that the Rage research mines relatively late? After the EEE had deployed their first minefields (they research mines very early), they can relax for several years, crippling the expansion of the Rage at least in their direction for this time.

The fleets of the Rage are deadly in early game, a lot of ships. But I never met many fleets. The EEE could glass lots of planets before running into one of them. When they met one, well, very bad luck and some new construction orders.

Later in the game lack of technology becomes an issue. Maybe it comes from this "bleeding out".

According to my experiences it is true when I say: the later I met the Rage the better. To be honest I used (and use) them to test my AIs in early game. If you survive the first and second year after making First Contact with the Primary Sequencer (in his usual mood) you know that your race is doing fine.

After two games against your new Version I would say these impressions are still valid.

I cannot say anything about the expansion issue GE mentioned. Don't work with rock/ice planet races.

Regards
R.
__________________
homo homini lupus est
Reply With Quote
  #79  
Old November 20th, 2002, 09:58 PM
Alpha Kodiak's Avatar

Alpha Kodiak Alpha Kodiak is offline
Captain
 
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
Alpha Kodiak is on a distinguished road
Default Re: AI DEAD MATCH CONTEST!

Quote:
Originally posted by Rexxx:
quote:
Originally posted by Alpha Kodiak:
Has anyone been playing against the Rage outside of this test? If so, what are your impressions?
I often met them during my EEE test games (different quadrants, no up to medium bonus, high
diffculty, TDM-races).
If anyone survive the first onslaught of your Rage the fortunes of war change. I think the Rage "kill" themselves by fighting almost every race they meet. They are bleeding out literally....
Probably the price for making them so aggressive.

Is it possible that the Rage research mines relatively late? After the EEE had deployed their first minefields (they research mines very early), they can relax for several years, crippling the expansion of the Rage at least in their direction for this time.

The fleets of the Rage are deadly in early game, a lot of ships. But I never met many fleets. The EEE could glass lots of planets before running into one of them. When they met one, well, very bad luck and some new construction orders.

Later in the game lack of technology becomes an issue. Maybe it comes from this "bleeding out".

According to my experiences it is true when I say: the later I met the Rage the better. To be honest I used (and use) them to test my AIs in early game. If you survive the first and second year after making First Contact with the Primary Sequencer (in his usual mood) you know that your race is doing fine.

After two games against your new Version I would say these impressions are still valid.

I cannot say anything about the expansion issue GE mentioned. Don't work with rock/ice planet races.

Regards
R.

Interesting observations. I was aware of, and accepted, the problem of falling behind by not having trade relations with other races, but that shouldn't have an effect in a one-on-one game. You may be right about not researching mines early enough. Also, in this game, there is a fair distance between the two opponents, which gives more time for the Rage's opponent to develop. Another map related issue may be the number of moons on the map. It seems like there are less than an average number, and the Rage flourish on maps with more moons. I think I do need to look at the number of fleets issue. I had messed around with those settings early in the developement of the Rage, and I may have made them build too few large fleets. I will have to investigate that. I also need to make sure that they maintain a good expansion rate.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)

Ursoids of the Galaxy, unite!
Reply With Quote
  #80  
Old November 21st, 2002, 12:20 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: AI DEAD MATCH CONTEST!

Alpha wrote: "Another map related issue may be the number of moons on the map. It seems
like there are less than an average number, and the Rage flourish on maps
with more moons."

I did the map with the idea that everybody should have similar opportunities to colonize planets... a big problem when you consider that doesn't exist Gas Giant planets with "None" as atmosphere!

To compensate this, was because I have included 2 moons without atmosphere (one rock and the other ice) per system.
Then, think the Rage still had more opportunities to develop in the EARLY game than the other races, because had 1 more breathable planet per system, but less opportunities to build facilities when "ICE" and "GAS" colonizations are
available later.

In the early game:
Standard Rock Race with "Advanced Storage Techniques"
1 Breathable with 18 facilities.
1 Non-Breathable moon with 1 facility.
4 Non-Breathable planets with 3 facilities.
Total = 18 + 1 + (4*3) = 31 facilites

Rock Race with "No atmosphere" and "Advanced Storage Techniques"
1 planet NO atmosphere with 18 facilities.
1 moon with 6 facilities.
4 Non-Breathable planets with 3 facilities.

Total = 18 + 6 + (4*3) = 36 facilites per system.

Every race had 7 nearest systems available to colonize, the Rage had available 7 * 5 = 35 extra facilities to build in the early game, if they where able to colonize these systems and keep them. Then, don't think one of the reasons was the lack of space to colonize.

Considering that the Rage doesn't lost the game in the late game, the reason in my view (and of course it not mean that I'm right!), was mostly, what God Emperor wrote: expansion.

It can justify, how in the turn 50, the Toron was able to have colonies in all the nearest systems and 42 planets. At the same turn, the Rage only had 22 planets and has not colonies in Abrion, Butukret and Rove.

Ok, maybe the Rage research mines something later, or had bad luck to be in a group with 2 strong races like Toron and EA, but the main reason think was the expansion rate. Something vital in a map where it's no room to expand, if it's not going against the enemy.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.