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  #1  
Old January 15th, 2001, 06:51 AM
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Jubala Jubala is offline
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Default Re: ship mainenance cost

I did. Only one sat mines even if you have 14 there.
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Old January 15th, 2001, 10:43 AM

alasyr alasyr is offline
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Default Re: ship mainenance cost

The only way I found profitable is using minning bases.Bases have only 1/2 upkeep which helps.Space station could be filled with 4 miners, it could make some minerals but not worth the trouble.The first base design which pays is battlestation fitted with 14 miners.The interesting thing about robo miners (farmers, extractor) don't get hit by appropriate racial bonuses (pennalties).
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Old January 15th, 2001, 11:00 AM

Tomgs Tomgs is offline
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Default Re: ship mainenance cost

Quote:
4. Fixed - A satellite group cannot remote mine with all of the satellites present.

End Quote.

I took this to mean they fixed it so you could not mine with more than one satellite at a time. And that seems to be the way it is working. If you can remote mine with large ships with more than one component at a time that is probably a bug. I don't know if it works because I don't bother to remote mine anyway.
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Old January 15th, 2001, 03:35 PM
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Default Re: ship mainenance cost

Tomgs, I don't think it's a bug that all miners on a ship/base can mine. Ships and bases have upkeep but sats don't. If only one miner could mine there would be absolutely no point to remote mining whatsoever. As it is now that's almost the case anyway.
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Old January 16th, 2001, 10:59 PM
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Default Re: ship mainenance cost

Actually, I agree with alasyr; a battlestation with 14 remote mining/farming/extracting components works pretty well. I have a couple of these, with 10 robo-miners and 4 robo-rad extractors (I'm using temporal tech, which requires a bit more radioactives than others), and they work great - 11kT minerals per turn, 4kT radioactives, and the maintenance is around 10% of that. The only problem is they took forever to build (space yard I component, 2 turns at normal build and 10 turns on emergency, for total of 12 turns each).
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Old January 17th, 2001, 04:15 PM
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Default Re: ship mainenance cost

I re-checked my figures; that battlestation with 10 Remote Miners & 4 Remote Rad Extractors costs 2937 minerals/125 orgs/500 rads per turn in maintenance. But, as I said, it's mining 11kT minerals and 3kT rads each turn, so my net gain at the moment is 8kT minerals and 2500 rads per turn. Of course, the asteroids are only depleting at 1% per turn, so this station should pay for itself before too long (and remain profitable for a while too...). I think the initial price was around 24kT minerals, 1kT orgs, and 4kT rads.
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