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Old November 11th, 2002, 05:27 AM

God Emperor God Emperor is offline
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Default Re: BORG AI lacking punch

@Suicide Junkie
The Borg and my other AI's never seem to fully utilise their shipyards (I have designed their construction queue to ensure that they build lots of em) so shipyards are not the constraint. The constraint is that the AI will not spend enough of their resources - do you know what sets this parameter? (apart from the Construction.txt files). If it is just the Construction.txt files, then I presume all I have to do is raise the Planet per Item values higher.
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Old November 11th, 2002, 09:48 AM

Rexxx Rexxx is offline
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Default Re: BORG AI lacking punch

Maybe Oleg's proposal could help:
http://www.shrapnelgames.com/cgi-bin...=007152#000004

Haven't tried it yet (because it "kills" the no bonus games) but it sounds quite interesting.
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Old November 11th, 2002, 01:45 PM
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Unknown_Enemy Unknown_Enemy is offline
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Default Re: BORG AI lacking punch

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The problem is certainly not in the maintenance costs. The problem is the long build times.

You want the AI to pump out tons of cheap colonizers, instead of tying up a valuable spaceyard for many turns just to have the finished ship dismantle to make a colony.
Indeed.
The borg need a cheap coloniser build very quickly. Thus the 300t needed for a colonization tech on their other ships can be used for weapon/armor/shields. As it is on Rage's ships.

Your remarks on the borg's weapons were acurate, but it's just that the Rage were bearing more wepons/armor/shield per ships.

When the Rage start using warship to colonize, they use...light cruisers.
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