how about simultaneous firing with damage be accessed after each round of combat for both sides? this way all units from both sides, ie; ships, sats, battlstations etc, all fire at same time, damage/destruction applied after end of each firing sequence/round of combat??
just some ideas mac
[ November 12, 2002, 16:08: Message edited by: mac5732 ]
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs Phong's Head Parking
Mac, that would be the ideal solution but it would be a massive coding change for MM, since the turn system is at the very heart of the game's combat engine.
Dogscoff, I was afraid someone would say hard code changes... I'm sure it wouldn't be all that easy to implement because of ftrs, drones, etc, but I thought maybe something like the combat in Pax Imperium II, not exactly like it, but maybe something similiar....
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs Phong's Head Parking
It may indeed be a hard code issue more complex than it is worth.
Still I would love to see Fixed units such as Sats and WPs fire first. Then the mobile elements can engage targets further away.
I can dream.