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  #1  
Old November 15th, 2002, 06:18 AM
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Default Re: Attacking Planets (or trying not to)

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Try setting the damage % per planet way down to 10% or so
I just tried that and it didn't work. However I noticed that the secondary move was actually point-blank (not drop troops which it was originally, and intended to be.) If anyone is interested in taking a look, I have the save (default 1.78 Gold rules) on my web page Here
Just take the fleet labelled "Problem fleet" in the Xira system and attack the adjacent planet at 3,11.
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Old November 15th, 2002, 09:51 PM
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Default Re: Attacking Planets (or trying not to)

Have you tried making "Drop Troops (if carrying)" the primary strategy, rather than secondary?
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Old November 15th, 2002, 10:50 PM
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Default Re: Attacking Planets (or trying not to)

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Have you tried making "Drop Troops (if carrying)" the primary strategy, rather than secondary?
This didn't Help, same effect. I chose Drop Troops Primary, and Max weapons seconday. The fighters fight though the defending fleet and attack the planet.
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Old November 19th, 2002, 10:21 PM
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Default Re: Attacking Planets (or trying not to)

I think the problem is probably the "break formation" settings. If your "Ignore Planet" strategy has fighters or ships break formation, then they will use the strategy listed in their design.

"Don't Fire On Planets" does work and does include the weapon platforms, if any (i.e., if they are obeying that tactic, they won't fire at planets at all, even if they have WP's). Only the "Drop Troops" tactic cares if there are weapon platforms (if you have ships and they have WP's, your ships will try to kill the WP's before dropping troops).

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Old November 20th, 2002, 02:36 AM
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Default Re: Attacking Planets (or trying not to)

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I think the problem is probably the "break formation" settings. If your "Ignore Planet" strategy has fighters or ships break formation, then they will use the strategy listed in their design.
No. That should not be the problem the only ones checked for break formation were: Carrier, Colony, Satelite and transport. (Besides the strategy in their design was set to the same as the fleet).
I am beginning to believe (after trying some more examples) that it might be a bug with fighter Groups...
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Old December 5th, 2002, 11:30 PM
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Default Re: Attacking Planets (or trying not to)

I noticed a similar issue in one of my PBW games. I had a mixed ship and fighter fleet set to my blockade strategy (max range, max range, everything stays in formation, use types, do not fire on planets) and the fighter Groups went ahead and glassed the planet.

No enemy ships around the planet, 1 WP on the planet surface.

edit: included planet desc.

[ December 05, 2002, 21:32: Message edited by: Hank ]
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Old December 5th, 2002, 11:39 PM
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Default Re: Attacking Planets (or trying not to)

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Originally posted by Hank:
I noticed a similar issue in one of my PBW games. I had a mixed ship and fighter fleet set to my blockade strategy (max range, max range, everything stays in formation, use types, do not fire on planets) and the fighter Groups went ahead and glassed the planet.

No enemy ships around the planet, 1 WP on the planet surface.

edit: included planet desc.
Were the fighters part of the fleet?

Does the fighter unit strategy tell them to fire on planets, or not?

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